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General Tabletop Discussion
*Pathfinder & Starfinder
Are multiclass spellcasters really a non-viable choice?
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<blockquote data-quote="thorimar" data-source="post: 1230476" data-attributes="member: 11308"><p><strong>trade-off</strong></p><p></p><p>Multi-classing spellcasters has a few simple limitations as mentioned above. The most important one is knowing and accepting your role in the party. I keep seeing multi-class Wiz and Sor builds in these threads that just plain suck for casting ability. And they managed to dilute their combat ability in the process. Think about what the party needs and what you want to play. Wizards suck at traditional combat, they can excel at tac-nuke type spell casting. For a Wiz or Sor to really pack the punch you expect, they need to stay pretty pure, no more than 4 or 4 non-caster lvls over the life of the character.</p><p></p><p>Another point. I like flavor as much as the next player. My current character is a Dwarven Ftr 1/ Clrc 5/ Art 2. Artificer from the Green Ronin line is a crafter. Basic cleric stats (BAB and saves), +1 caster lvl, bonus feats from the Craft series of feats. Nice, but not a combat machine. Or a casting machine. Am I as good as a Clr 8? I'm 1 lvl behind in casting, +1 BAB, +1 feat, full martial weapon access, tower shield prof. I think I balanced the lost caster lvl pretty well. Clerics rock for multiclassing. The only class that really losses anything is the arcane casters, but with the right domains it can actually work out better. I had originally intended this character to be more spell-focused, but the group lost someone and I became the tank in the party. Am I as good a tank as the Bbn 2/ Fgtr 6 I had hoped to have in front of me? No, but I fill the role pretty well.</p><p></p><p>One last point. In a party of single class characters, the multi-class always slips behind. But if you are filling a role that is needed, like a few levels of rogue to get some skill diversity for traps, it is usually worth the trade-off, even for a spellcasting class.</p><p></p><p>Thorimar</p><p></p><p>- Oh yeah, and the next person that tells me they don't have a cleric in the party, I'd like to know why not. They are one of the most versitile classes in the game (single and multiclass) and the staple of healing. How do you stay alive more than one or two encounters? Maybe I'll start a thread...</p></blockquote><p></p>
[QUOTE="thorimar, post: 1230476, member: 11308"] [b]trade-off[/b] Multi-classing spellcasters has a few simple limitations as mentioned above. The most important one is knowing and accepting your role in the party. I keep seeing multi-class Wiz and Sor builds in these threads that just plain suck for casting ability. And they managed to dilute their combat ability in the process. Think about what the party needs and what you want to play. Wizards suck at traditional combat, they can excel at tac-nuke type spell casting. For a Wiz or Sor to really pack the punch you expect, they need to stay pretty pure, no more than 4 or 4 non-caster lvls over the life of the character. Another point. I like flavor as much as the next player. My current character is a Dwarven Ftr 1/ Clrc 5/ Art 2. Artificer from the Green Ronin line is a crafter. Basic cleric stats (BAB and saves), +1 caster lvl, bonus feats from the Craft series of feats. Nice, but not a combat machine. Or a casting machine. Am I as good as a Clr 8? I'm 1 lvl behind in casting, +1 BAB, +1 feat, full martial weapon access, tower shield prof. I think I balanced the lost caster lvl pretty well. Clerics rock for multiclassing. The only class that really losses anything is the arcane casters, but with the right domains it can actually work out better. I had originally intended this character to be more spell-focused, but the group lost someone and I became the tank in the party. Am I as good a tank as the Bbn 2/ Fgtr 6 I had hoped to have in front of me? No, but I fill the role pretty well. One last point. In a party of single class characters, the multi-class always slips behind. But if you are filling a role that is needed, like a few levels of rogue to get some skill diversity for traps, it is usually worth the trade-off, even for a spellcasting class. Thorimar - Oh yeah, and the next person that tells me they don't have a cleric in the party, I'd like to know why not. They are one of the most versitile classes in the game (single and multiclass) and the staple of healing. How do you stay alive more than one or two encounters? Maybe I'll start a thread... [/QUOTE]
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Are multiclass spellcasters really a non-viable choice?
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