Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are multiclass spellcasters really a non-viable choice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="xenoflare" data-source="post: 1231571" data-attributes="member: 12431"><p><strong>multiclassing</strong></p><p></p><p>hi guys,</p><p></p><p> i'll be speaking from my own experience with losing caster/ manifester levels, be it through multiclassing into other "core" basic classes, or through prestige classes that lose caster/ manifester levels.</p><p></p><p> in 3.0, i had a diviner 7/ divine oracle 2/ planeshifter 6 (or something thereabouts); i lost out 3 caster levels from the planeshifter prestige class. it really hurt when i was fighting creatures and foes of my CR (15) and above, especially single-class spellcasters and some monsters with very powerful abilities (like the Nightwalker's Level 20 Greater Dispelling) - not only was i finding it hard to penetrate the enemy's SR and saving throws, my own buffs on my party were getting dispelled easily as well. </p><p></p><p> On the other hand, you can overcome the loss of caster level pretty well by either buffing yourself and staying out of immediate range (so as to be on the "low dispel priority" list) or by countering foes and threats of lower spell power than you. For example, lots of fiends have the ability to use unholy blight, teleport, etc at will - but their caster levels tend to be pretty low as well. You can dispel those rather easily, and save your party a bit of pain... you could take the offensive, and dispel your enemies' enchanted armor, weapons, or gear to suppress its magical propeties for a while, then cast Shatter to destroy them. chances are, the buffed-up warrior-type's gear won't have a very high caster level, and that his Will save to resist the shatter won't be too high either.</p><p></p><p> there are certain benefits to multiclassing - my character's final battle was against a blue dragon who blasted his lightning breath at me, i took no damage from it when i made my reflex save, due to my divine oracle "prescienct dodge" ability, and in return i used the planeshifter's plane shift ability to shunt both of us to the negative energy plane (where he killed me from damage output- my multiclassing did not give me too much HP though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" />). </p><p></p><p> another character was a shaman 6/ divine agent 9 - i lost 4 caster levels. at a CR 15 encounter i would be running about with level 10 spellcasting ability, which kinda sucked - but i was the key motivator for the story, because i received divine insight often (a special ability unique to the divine agent) and being an outsider (another divine agent ability) protected me from some special attacks here and there, varying from funky Oriental Adventures nerve strikes to scary spells. in 3.0, when you could become an outsider through polymorph if you were already one, it was also highly useful for assuming the forms of Planetars to go layeth the smackdown - something only possible through multiclassing.</p><p></p><p> i guess what i'm trying to say is that - you'll feel the sting. it's inevitable. but you'll also feel the joy of multiclassing, only problem is, there's so much attention out by the majority of the gaming world about caster levels and the power of the pure caster, that what you truly have looks small and weak in comparison. but...</p><p></p><p> when your rogue/ wizard evades a fireball, you'll be happy.</p><p></p><p> when your monk/ cleric with righteous might and bull's strength grapples a cornugon to death, you'll be happy.</p><p></p><p> when your paladin/ bard/ sorceror saves against nearly any effect that the DM can throw at you, you'll be happy. (and even happier still, when you use that high charisma and mixture of skills and spells to embellish the truth of what happened, and create a legend of your own immortality among the people...)</p><p></p><p> all these scenarios are specific ones, that rarely crop up in our thought processes when we make characters. pure casters are hot for offence, but when it comes down to nichecraft, to defence, and for just downright customization...</p><p></p><p> IMHO, multiclass can't be beat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>yours,</p><p>shao</p></blockquote><p></p>
[QUOTE="xenoflare, post: 1231571, member: 12431"] [b]multiclassing[/b] hi guys, i'll be speaking from my own experience with losing caster/ manifester levels, be it through multiclassing into other "core" basic classes, or through prestige classes that lose caster/ manifester levels. in 3.0, i had a diviner 7/ divine oracle 2/ planeshifter 6 (or something thereabouts); i lost out 3 caster levels from the planeshifter prestige class. it really hurt when i was fighting creatures and foes of my CR (15) and above, especially single-class spellcasters and some monsters with very powerful abilities (like the Nightwalker's Level 20 Greater Dispelling) - not only was i finding it hard to penetrate the enemy's SR and saving throws, my own buffs on my party were getting dispelled easily as well. On the other hand, you can overcome the loss of caster level pretty well by either buffing yourself and staying out of immediate range (so as to be on the "low dispel priority" list) or by countering foes and threats of lower spell power than you. For example, lots of fiends have the ability to use unholy blight, teleport, etc at will - but their caster levels tend to be pretty low as well. You can dispel those rather easily, and save your party a bit of pain... you could take the offensive, and dispel your enemies' enchanted armor, weapons, or gear to suppress its magical propeties for a while, then cast Shatter to destroy them. chances are, the buffed-up warrior-type's gear won't have a very high caster level, and that his Will save to resist the shatter won't be too high either. there are certain benefits to multiclassing - my character's final battle was against a blue dragon who blasted his lightning breath at me, i took no damage from it when i made my reflex save, due to my divine oracle "prescienct dodge" ability, and in return i used the planeshifter's plane shift ability to shunt both of us to the negative energy plane (where he killed me from damage output- my multiclassing did not give me too much HP though :-P). another character was a shaman 6/ divine agent 9 - i lost 4 caster levels. at a CR 15 encounter i would be running about with level 10 spellcasting ability, which kinda sucked - but i was the key motivator for the story, because i received divine insight often (a special ability unique to the divine agent) and being an outsider (another divine agent ability) protected me from some special attacks here and there, varying from funky Oriental Adventures nerve strikes to scary spells. in 3.0, when you could become an outsider through polymorph if you were already one, it was also highly useful for assuming the forms of Planetars to go layeth the smackdown - something only possible through multiclassing. i guess what i'm trying to say is that - you'll feel the sting. it's inevitable. but you'll also feel the joy of multiclassing, only problem is, there's so much attention out by the majority of the gaming world about caster levels and the power of the pure caster, that what you truly have looks small and weak in comparison. but... when your rogue/ wizard evades a fireball, you'll be happy. when your monk/ cleric with righteous might and bull's strength grapples a cornugon to death, you'll be happy. when your paladin/ bard/ sorceror saves against nearly any effect that the DM can throw at you, you'll be happy. (and even happier still, when you use that high charisma and mixture of skills and spells to embellish the truth of what happened, and create a legend of your own immortality among the people...) all these scenarios are specific ones, that rarely crop up in our thought processes when we make characters. pure casters are hot for offence, but when it comes down to nichecraft, to defence, and for just downright customization... IMHO, multiclass can't be beat. :-) yours, shao [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are multiclass spellcasters really a non-viable choice?
Top