Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are multiclass spellcasters really a non-viable choice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silveras" data-source="post: 1232050" data-attributes="member: 6271"><p>Actually, this was discussed extensively on the WotC message boards as 3.5 was coming out. The designers weighed in to say that it *is* a problem, and they are aware of it, but fixing it would have been too big a change for 3.5. The best they could do was add the Mystic Theurge, Eldritch Warrior, and Arcane Trickster Prestige Classes to give multi-classed characters a "path" that developed the core of both sets of abilities. </p><p></p><p>Other players also discussed allowing caster levels to stack for purposes of penetrating SR and/or the overall effectiveness of the spells. There was no consensus reached before I lost track of the discussion, although there may have been after. </p><p></p><p>The problem is that many, many facets of spellcasting are wrapped up into one thing. BAB is just how likely you hit; it is not also a governor on how big a weapon you can wield or how much damage the weapon does. Caster level, on the other hand, governs how effective the spell is AND how potent a spell you can throw AND how likely it is to effect a creature (both through penetrating SR and through higher save DCs for higher level spells). </p><p></p><p>Don't forget also that some spells require caster level checks to be effective in other ways -- dispel magic, for example, and remove curse used against some (esp. 3rd party) curses. </p><p></p><p>Multi-classing remains fun; I do it frequently, despite knowing that I am sacrificing some spell power in doing so. But it also depends A LOT on the campaign. </p><p></p><p>Also, characters who are "mostly" non-spellcasters who pick up a level or two of spellcaster are MUCH more viable than spellcasters who pick up a level or two of non-spellcaster. A rogue with a few spells is a lot more effective than a wizard who can occasionally sneak attack for +1d6 (or +2d6). Why ? Because the wizard levels still give the mostly-Rogue more BAB, saves, and skill points (which are the Rogue's "core competencies"), while the Rogue levels add nothing to the mostly-wizard's "core competency", spellcasting. The mostly-wizard still gets SOMETHING, obviously, as s/he gets BAB, Saves, Skill Points, evasion, sneak attack, and perhaps more if s/he takes more levels. However, the bonuses the mostly-Wizard gets are not ones that fit into the character's role - spellcasting.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1232050, member: 6271"] Actually, this was discussed extensively on the WotC message boards as 3.5 was coming out. The designers weighed in to say that it *is* a problem, and they are aware of it, but fixing it would have been too big a change for 3.5. The best they could do was add the Mystic Theurge, Eldritch Warrior, and Arcane Trickster Prestige Classes to give multi-classed characters a "path" that developed the core of both sets of abilities. Other players also discussed allowing caster levels to stack for purposes of penetrating SR and/or the overall effectiveness of the spells. There was no consensus reached before I lost track of the discussion, although there may have been after. The problem is that many, many facets of spellcasting are wrapped up into one thing. BAB is just how likely you hit; it is not also a governor on how big a weapon you can wield or how much damage the weapon does. Caster level, on the other hand, governs how effective the spell is AND how potent a spell you can throw AND how likely it is to effect a creature (both through penetrating SR and through higher save DCs for higher level spells). Don't forget also that some spells require caster level checks to be effective in other ways -- dispel magic, for example, and remove curse used against some (esp. 3rd party) curses. Multi-classing remains fun; I do it frequently, despite knowing that I am sacrificing some spell power in doing so. But it also depends A LOT on the campaign. Also, characters who are "mostly" non-spellcasters who pick up a level or two of spellcaster are MUCH more viable than spellcasters who pick up a level or two of non-spellcaster. A rogue with a few spells is a lot more effective than a wizard who can occasionally sneak attack for +1d6 (or +2d6). Why ? Because the wizard levels still give the mostly-Rogue more BAB, saves, and skill points (which are the Rogue's "core competencies"), while the Rogue levels add nothing to the mostly-wizard's "core competency", spellcasting. The mostly-wizard still gets SOMETHING, obviously, as s/he gets BAB, Saves, Skill Points, evasion, sneak attack, and perhaps more if s/he takes more levels. However, the bonuses the mostly-Wizard gets are not ones that fit into the character's role - spellcasting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are multiclass spellcasters really a non-viable choice?
Top