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Are my players in big trouble?
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<blockquote data-quote="BSF" data-source="post: 1105010" data-attributes="member: 13098"><p>I think this is a bit too much of a challenge for the group. The wraith can wreak havoc and create more wraiths that the 10th level cleric can try to exert control over. Of course, if the cleric can't, then the wraiths can attack both sides. Still, you are looking at a bad situation since the wraith is likely to get in and start killing off people w/o being seen. Remember that a wraith in incorporeal and has no need to worry about conventional walls. </p><p></p><p>Now, if the group has consistently demonstrated good tactics in the past, and has done a great job setting up the defenses to their advantage, that might be enough of a playing field leveler. But, probably not. </p><p></p><p>The biggest challenge for you will probably be not having a TPK and keep the combat believable. If the Cleric knows what he is facing, why not use bull's strength on the zombie, cat's grace and eagle's splendor on the wraith? (Improving it's touch attack and increasing it's AC as well as the DC of its drain.) Knowing that there will probably be more wraiths soon, the cleric would also use eagle's splendor on himself. This improves rebuke. That is a lot of buffing and we haven't even gotten to the point where we are talking 4 & 5th level spells. Sure, Flamestrike is nice and scary, but would it be the best option for this guy? Spell Resistance would give him a 22, which will be bad odds for the spellcasters, even with a wand of MM. Greater Magic Weapon could be used a few times and make the archers even more of a threat. If he memorizes Animate Dead, he will get to "recycle" the fighters. The party needs to be able to take him out fast but they will also have the wraith to worry about. The zombie and the fighters alone would be a tough challenge, but add in the wraith and the 10th level cleric, it will be very tough.</p></blockquote><p></p>
[QUOTE="BSF, post: 1105010, member: 13098"] I think this is a bit too much of a challenge for the group. The wraith can wreak havoc and create more wraiths that the 10th level cleric can try to exert control over. Of course, if the cleric can't, then the wraiths can attack both sides. Still, you are looking at a bad situation since the wraith is likely to get in and start killing off people w/o being seen. Remember that a wraith in incorporeal and has no need to worry about conventional walls. Now, if the group has consistently demonstrated good tactics in the past, and has done a great job setting up the defenses to their advantage, that might be enough of a playing field leveler. But, probably not. The biggest challenge for you will probably be not having a TPK and keep the combat believable. If the Cleric knows what he is facing, why not use bull's strength on the zombie, cat's grace and eagle's splendor on the wraith? (Improving it's touch attack and increasing it's AC as well as the DC of its drain.) Knowing that there will probably be more wraiths soon, the cleric would also use eagle's splendor on himself. This improves rebuke. That is a lot of buffing and we haven't even gotten to the point where we are talking 4 & 5th level spells. Sure, Flamestrike is nice and scary, but would it be the best option for this guy? Spell Resistance would give him a 22, which will be bad odds for the spellcasters, even with a wand of MM. Greater Magic Weapon could be used a few times and make the archers even more of a threat. If he memorizes Animate Dead, he will get to "recycle" the fighters. The party needs to be able to take him out fast but they will also have the wraith to worry about. The zombie and the fighters alone would be a tough challenge, but add in the wraith and the 10th level cleric, it will be very tough. [/QUOTE]
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