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Are new gamers always shy?
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<blockquote data-quote="freebfrost" data-source="post: 1162216" data-attributes="member: 3713"><p>Not necessarily.</p><p></p><p>I've found that the personalities of my new players makes the biggest difference in this area.  Some people are more naturally outgoing and/or love to be the center of attention, and they are the ones that end up quickly rise to the challenge of rpging.  </p><p></p><p>Others I've met are the more stereotypical quiet, shy, studious types that would rather sit back and watch what is going on in the game instead of just jumping in and participating.</p><p></p><p>And of course, there are those who take a middle ground and participate just enough to let me know they are alive.  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyways, I watch my new players closely to see which "type" they are.  Each presents a different challenge.  The outgoing ones usually need to be reined in as they typically spend too much time talking and do not bother to learn the rules of the game.  The shy ones usually need to be prodded into taking part in a discussion or two, and the middle-of-the-road one's usually need a bit of both.</p><p></p><p>One thing I always try to do is assign a mentor to my new players.  Someone who can work with them during the game on the mechanics of the game and who can even provide a bit of in-game conversation to the new player and his character.  This relieves the burden on me having to slow down any given scene to explain rules or the situation to the new player, but gives them someone that can bring them up to speed at the same time.</p><p></p><p>I also use the net extensively -- from my own campaign website to emails -- to keep everyone in the loop and give the newbies a wealth of information that they can assimilate at their own pace to learn about my campaign.</p></blockquote><p></p>
[QUOTE="freebfrost, post: 1162216, member: 3713"] Not necessarily. I've found that the personalities of my new players makes the biggest difference in this area. Some people are more naturally outgoing and/or love to be the center of attention, and they are the ones that end up quickly rise to the challenge of rpging. Others I've met are the more stereotypical quiet, shy, studious types that would rather sit back and watch what is going on in the game instead of just jumping in and participating. And of course, there are those who take a middle ground and participate just enough to let me know they are alive. :) Anyways, I watch my new players closely to see which "type" they are. Each presents a different challenge. The outgoing ones usually need to be reined in as they typically spend too much time talking and do not bother to learn the rules of the game. The shy ones usually need to be prodded into taking part in a discussion or two, and the middle-of-the-road one's usually need a bit of both. One thing I always try to do is assign a mentor to my new players. Someone who can work with them during the game on the mechanics of the game and who can even provide a bit of in-game conversation to the new player and his character. This relieves the burden on me having to slow down any given scene to explain rules or the situation to the new player, but gives them someone that can bring them up to speed at the same time. I also use the net extensively -- from my own campaign website to emails -- to keep everyone in the loop and give the newbies a wealth of information that they can assimilate at their own pace to learn about my campaign. [/QUOTE]
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