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Are NPCs like PCs?
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<blockquote data-quote="Lanefan" data-source="post: 8514969" data-attributes="member: 29398"><p>In all cases except spells, very much yes. And if a monster casts a previously-unknown spell (as opposed to using an innate ability, which can be anything) the PCs should at least have the possibility of somehow finding out what it is and learning it or replicating it.</p><p></p><p>The monster abilities are a large part of why I don't want monsters as PCs.</p><p></p><p>The process needn't be interminable. In my view you can just choose whatever, <em>as long as the end result is something that could be achieved if one went through the whole process</em> properly.</p><p></p><p>NPCs of the same species as PCs should follow the same rules, period, end of story. An Elf is an Elf, a Human is a Human, etc. They're all inhabitants of the same setting and don't walk around with little 'PC' or 'NPC' stickers on their foreheads.</p><p></p><p>That, and given character turnover etc. a background NPC today could very easily become someone's PC tomorrow.</p><p></p><p>Non-playable species and monsters - particularly those not native to the setting world - can vary all they like as long as they're consistent with themselves. Githi, being outsiders, have all kinds of spells the PCs will likely never have encountered (and probably don't want to).</p><p></p><p>But if the Kobolds have a religions caster or Shaman it's going to be built on the Nature Cleric chassis and use much the same spells, yes; and if Lich McEvilness is going to throw his own self-researched mage spell at the PCs then somewhere is going to be the book it's written in; and if the PCs find said book they in theory can access that spell for their own casters.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8514969, member: 29398"] In all cases except spells, very much yes. And if a monster casts a previously-unknown spell (as opposed to using an innate ability, which can be anything) the PCs should at least have the possibility of somehow finding out what it is and learning it or replicating it. The monster abilities are a large part of why I don't want monsters as PCs. The process needn't be interminable. In my view you can just choose whatever, [I]as long as the end result is something that could be achieved if one went through the whole process[/I] properly. NPCs of the same species as PCs should follow the same rules, period, end of story. An Elf is an Elf, a Human is a Human, etc. They're all inhabitants of the same setting and don't walk around with little 'PC' or 'NPC' stickers on their foreheads. That, and given character turnover etc. a background NPC today could very easily become someone's PC tomorrow. Non-playable species and monsters - particularly those not native to the setting world - can vary all they like as long as they're consistent with themselves. Githi, being outsiders, have all kinds of spells the PCs will likely never have encountered (and probably don't want to). But if the Kobolds have a religions caster or Shaman it's going to be built on the Nature Cleric chassis and use much the same spells, yes; and if Lich McEvilness is going to throw his own self-researched mage spell at the PCs then somewhere is going to be the book it's written in; and if the PCs find said book they in theory can access that spell for their own casters. [/QUOTE]
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