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Are NPCs like PCs?
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<blockquote data-quote="Lyxen" data-source="post: 8515226" data-attributes="member: 7032025"><p>And, for me, a very welcome one.</p><p></p><p></p><p></p><p>To a certain extent, see below. Yes, it's mostly true in 3e, and a real pain it was, forcing you to create very complex NPCs who did not end up using even half of the abilities allocated to them. </p><p></p><p></p><p></p><p>The thing is that I don't restrict NPCs to "PC races", never have. I have always had Monsters used as NPCs, as you mention adding a few things, spells mostly, often at will. It's only 3e who forced me to codify this, and who forced all races/monsters to add class levels to increase the power, so that CR could be computed.</p><p></p><p></p><p></p><p>But still (and although, for many reasons, it was not my cup of tea), it sparked a lot of interesting ideas, some of them made it into 5e, others like minions were dropped, but overall the harvest was not that bad at all.</p><p></p><p></p><p></p><p>This is only if you look at human NPCs spellcasters. But if you look at non spell-casters, there is not a hint of level progression, they just have some abilities, some of them mirroring that of classes, others not at all (look at things like "parry", for example, which is not an ability that PCs have at all, although they have some abilities of the same kind).</p><p></p><p></p><p></p><p>I really don't agree. Yes, some have spell lists and these are more or less conform to PC spell lists, but not always, and others have at will spell. But this is only for the casters, and for the "human-like", but I've created <a href="https://www.dndbeyond.com/my-creations?filter-name=&filter-status=1&filter-status=2&filter-type=779871897" target="_blank">tons of other NPCs </a>with specific rules (some of them mirroring PC classes, but some not, and in any case nothing like the progression), see here. And in all cases, they have far fewer abilities than PCs, so they really don't have a class (and again it's a good thing, makes the NPC much simpler to run).</p><p></p><p></p><p></p><p>Nothing prevents you from using the previous versions, nothing forces you to go to the new format. Just consider them different NPCs/Monsters.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8515226, member: 7032025"] And, for me, a very welcome one. To a certain extent, see below. Yes, it's mostly true in 3e, and a real pain it was, forcing you to create very complex NPCs who did not end up using even half of the abilities allocated to them. The thing is that I don't restrict NPCs to "PC races", never have. I have always had Monsters used as NPCs, as you mention adding a few things, spells mostly, often at will. It's only 3e who forced me to codify this, and who forced all races/monsters to add class levels to increase the power, so that CR could be computed. But still (and although, for many reasons, it was not my cup of tea), it sparked a lot of interesting ideas, some of them made it into 5e, others like minions were dropped, but overall the harvest was not that bad at all. This is only if you look at human NPCs spellcasters. But if you look at non spell-casters, there is not a hint of level progression, they just have some abilities, some of them mirroring that of classes, others not at all (look at things like "parry", for example, which is not an ability that PCs have at all, although they have some abilities of the same kind). I really don't agree. Yes, some have spell lists and these are more or less conform to PC spell lists, but not always, and others have at will spell. But this is only for the casters, and for the "human-like", but I've created [URL='https://www.dndbeyond.com/my-creations?filter-name=&filter-status=1&filter-status=2&filter-type=779871897']tons of other NPCs [/URL]with specific rules (some of them mirroring PC classes, but some not, and in any case nothing like the progression), see here. And in all cases, they have far fewer abilities than PCs, so they really don't have a class (and again it's a good thing, makes the NPC much simpler to run). Nothing prevents you from using the previous versions, nothing forces you to go to the new format. Just consider them different NPCs/Monsters. [/QUOTE]
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