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Are NPCs like PCs?
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<blockquote data-quote="DEFCON 1" data-source="post: 8515242" data-attributes="member: 7006"><p>I have never considered what is written in any of the rulebooks as the one and only "truth" of the game world. For instance, that like the list of maneuvers of the Battlemaster are the only maneuvers that actually exist. Or that the spells in the Player's Handbook are the only spells the game world knows. To me, that thinking is silly, because any time WotC publishes a new book with new stuff, the "truth" of what exists now has changed. So if the game world can have new spells or new subclass abilities when WotC produces a book that includes them... it stands to reason that the game world itself has other spells and features out there that I (and WotC) just haven't written down yet. Or monster abilities. Or class abilities. Or anything. And as a result... there is absolutely no reason why NPCs cannot have any of these "outside the books" abilities, spells, or features that the PCs don't have if I end up inventing it and putting it on said NPC.</p><p></p><p>That being said... I also have no problem with any of my players choosing to research or learn (and in truth create) any of these "outside the books" things if they want to. If one of them wants to make a new spell that doesn't currently exist in the PHB... that's fine. Go right ahead. And after you make it, I'll adjudicate all the mechanical aspects for balance and whatnot as need be. But usually at my tables none of my players dig down that deep into the weeds to bother. If if they see some other non-player character do something "unique"... they have so much stuff on their character sheets already (and still to come) that they don't really care about that unique thing.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8515242, member: 7006"] I have never considered what is written in any of the rulebooks as the one and only "truth" of the game world. For instance, that like the list of maneuvers of the Battlemaster are the only maneuvers that actually exist. Or that the spells in the Player's Handbook are the only spells the game world knows. To me, that thinking is silly, because any time WotC publishes a new book with new stuff, the "truth" of what exists now has changed. So if the game world can have new spells or new subclass abilities when WotC produces a book that includes them... it stands to reason that the game world itself has other spells and features out there that I (and WotC) just haven't written down yet. Or monster abilities. Or class abilities. Or anything. And as a result... there is absolutely no reason why NPCs cannot have any of these "outside the books" abilities, spells, or features that the PCs don't have if I end up inventing it and putting it on said NPC. That being said... I also have no problem with any of my players choosing to research or learn (and in truth create) any of these "outside the books" things if they want to. If one of them wants to make a new spell that doesn't currently exist in the PHB... that's fine. Go right ahead. And after you make it, I'll adjudicate all the mechanical aspects for balance and whatnot as need be. But usually at my tables none of my players dig down that deep into the weeds to bother. If if they see some other non-player character do something "unique"... they have so much stuff on their character sheets already (and still to come) that they don't really care about that unique thing. [/QUOTE]
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