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Are NPCs like PCs?
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<blockquote data-quote="NotAYakk" data-source="post: 8515832" data-attributes="member: 72555"><p>Again, who is this <strong>we</strong> you refer to. </p><p></p><p><strong>I answered the surveys</strong>. I am part of the people who WotC is equally obliged to as any other subset.</p><p></p><p>The MM monsters are also reasonably close to what I wanted, but spellcasters are still a bit too PC based. I really don't need a list of 20 spells and a dozen+slots to manage for every wizard NPC.</p><p></p><p>You can still stat up a wizard NPC that uses PC building rules. The monster building guidelines to determine CR from monster stats do not care how many slots the wizard has, they care about how it will do in a short and deadly fight.</p><p></p><p>The new monsters <em>do not erase the old ones</em>. They are intended to be easier to run for a DM using them in a fight, and probably even easier to mimic and modify.</p><p></p><p>I mean, I personally can use 5e CR guidelines to say "I need a CR 3 threat" and generate stats from that (I had to do some math to make this easy, it isn't set up that way). You can also generate stats for a monster, and derive a CR from that. If your stat generation is "roll up a PC", that is one way to generate stats. If it is "take an ogre and modify", or invent your own NPC class, or port over a Bot9S character, or port over a red box small white dragon ... all of those work.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8515832, member: 72555"] Again, who is this [B]we[/B] you refer to. [B]I answered the surveys[/B]. I am part of the people who WotC is equally obliged to as any other subset. The MM monsters are also reasonably close to what I wanted, but spellcasters are still a bit too PC based. I really don't need a list of 20 spells and a dozen+slots to manage for every wizard NPC. You can still stat up a wizard NPC that uses PC building rules. The monster building guidelines to determine CR from monster stats do not care how many slots the wizard has, they care about how it will do in a short and deadly fight. The new monsters [I]do not erase the old ones[/I]. They are intended to be easier to run for a DM using them in a fight, and probably even easier to mimic and modify. I mean, I personally can use 5e CR guidelines to say "I need a CR 3 threat" and generate stats from that (I had to do some math to make this easy, it isn't set up that way). You can also generate stats for a monster, and derive a CR from that. If your stat generation is "roll up a PC", that is one way to generate stats. If it is "take an ogre and modify", or invent your own NPC class, or port over a Bot9S character, or port over a red box small white dragon ... all of those work. [/QUOTE]
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