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Are NPCs like PCs?
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<blockquote data-quote="Sacrosanct" data-source="post: 8515948" data-attributes="member: 15700"><p>Sorry, I didn't paste the very next sentence:</p><p></p><p>"</p><p>In her</p><p>humanoid shape, Lolth is a 16th level cleric/l4th level magic-user"</p><p></p><p>You were saying?</p><p></p><p>Remember what I said about knee jerk reactions and not reading the source material yourself before doubling down?</p><p></p><p><em>edit</em> But either way, the point still stands. When creating NPCs in AD&D, you used class templates by and large. There are numerous examples of humanoids being given class levels to represent shamans or witch doctors (I don't like that word, but that's another story). The spell abilities of these creatures matches the spells PCs get for the vast majority of NPCs you're looking at (unless they are powerful demons or devils, which have their own powers naturally).</p><p></p><p>As a general rule, AD&D used the same basic rules and templates for NPCs as classes. The books and adventure modules and Dragon articles are rife with supporting evidence to this. Almost every example of a humanoid I can find that isn't a generic monster has classes assigned, starting with the mad hermit from KotBL and being in nearly every other adventure module since.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8515948, member: 15700"] Sorry, I didn't paste the very next sentence: " In her humanoid shape, Lolth is a 16th level cleric/l4th level magic-user" You were saying? Remember what I said about knee jerk reactions and not reading the source material yourself before doubling down? [I]edit[/I] But either way, the point still stands. When creating NPCs in AD&D, you used class templates by and large. There are numerous examples of humanoids being given class levels to represent shamans or witch doctors (I don't like that word, but that's another story). The spell abilities of these creatures matches the spells PCs get for the vast majority of NPCs you're looking at (unless they are powerful demons or devils, which have their own powers naturally). As a general rule, AD&D used the same basic rules and templates for NPCs as classes. The books and adventure modules and Dragon articles are rife with supporting evidence to this. Almost every example of a humanoid I can find that isn't a generic monster has classes assigned, starting with the mad hermit from KotBL and being in nearly every other adventure module since. [/QUOTE]
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