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General Tabletop Discussion
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Are NPCs like PCs?
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<blockquote data-quote="Sacrosanct" data-source="post: 8516034" data-attributes="member: 15700"><p>The reason I used her was because it's convenient--she was right under the Death Knight creature entry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. But my point was not to show how she was a deity because that's not relevant. it was to show that creatures that had spell casting ability treated those spells as spells, and not spell-like abilities. use any creature that has spells in it's stat block if you want.</p><p></p><p>That is, when you saw a creature that had "dispel magic" for instance, you knew it was the same as the dispel magic spell that PCs get. Why? because there wasn't any additional definition of how it worked in the stat block. And if you needed to know what caster level, if it wasn't already called out (most were*), you could easily infer it from HD. Because of how those things were written in the stat blocks, we can infer they worked the same way spells did for PCs otherwise the game completely shuts down.</p><p></p><p>"Well, this creature says it casts a fireball at a 20th level power and that's all it says. Since I believe NPCs don't follow the same rules as PCs, I have no earthly clue how to proceed!" <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p>I'm sure there are exceptions somewhere (I can't think of one off the top of my head), but by and large, NPCs followed the same rules as PCs. Humanoids that were shamans and witch doctors were given cleric and magic user levels (per DMG p.40). The NPC classes in Dragon all were built on the same chassis as every other class was. They all had levels, and experience points needed, and hit points per level, and saving throws, and class features, etc. same as all the other PC classes in the PHB.</p><p></p><p></p><p>*Like the drow entry, where they are explicitly given class levels, and spells they could cast.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8516034, member: 15700"] The reason I used her was because it's convenient--she was right under the Death Knight creature entry ;). But my point was not to show how she was a deity because that's not relevant. it was to show that creatures that had spell casting ability treated those spells as spells, and not spell-like abilities. use any creature that has spells in it's stat block if you want. That is, when you saw a creature that had "dispel magic" for instance, you knew it was the same as the dispel magic spell that PCs get. Why? because there wasn't any additional definition of how it worked in the stat block. And if you needed to know what caster level, if it wasn't already called out (most were*), you could easily infer it from HD. Because of how those things were written in the stat blocks, we can infer they worked the same way spells did for PCs otherwise the game completely shuts down. "Well, this creature says it casts a fireball at a 20th level power and that's all it says. Since I believe NPCs don't follow the same rules as PCs, I have no earthly clue how to proceed!" 🤷♂️ I'm sure there are exceptions somewhere (I can't think of one off the top of my head), but by and large, NPCs followed the same rules as PCs. Humanoids that were shamans and witch doctors were given cleric and magic user levels (per DMG p.40). The NPC classes in Dragon all were built on the same chassis as every other class was. They all had levels, and experience points needed, and hit points per level, and saving throws, and class features, etc. same as all the other PC classes in the PHB. *Like the drow entry, where they are explicitly given class levels, and spells they could cast. [/QUOTE]
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