Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Are NPCs like PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 8517532" data-attributes="member: 4303"><p>I have complicated feelings about this subject, because while I recognize the utility of shorthanding many aspects of the game - as far as streamlining play is concerned - as a DM, incompletely detailed (and mechanically noncompliant) NPCs leave me feeling sort of ... empty.</p><p></p><p>I suppose I'm a simulationist at heart, even though I recognize the implicit absurdity of trying to model a subcreational reality according to - sometimes rather arbitrary - rules. For me, it's about trying to marry the mechanical description of an NPC as closely to the character and personality as possible - it's partly an aesthetic exercise I engage in to satisfy an internal sense of consistency. I find that a solid mechanical basis for NPCs can then act as a springboard for the imagination, and that ideas flow naturally from certain mechanical "facts" which can push the game "reality" in sometimes unexpected and exciting directions; they sort of unfold from the mechanical chassis.</p><p></p><p>I favor high level 3.x with huge numbers of supplements for precisely this reason, as the palette upon which I can draw is simply enormous. But I get that it's not for the faint-hearted, and if I were to come to D&D in 2022, I certainly wouldn't have the time and energy to master that system today. But when I play in this mode none of my energy is really directed toward detailing or developing "adventures," or the game world in anything other than broad strokes - rather, the PCs and NPCs are left to interact, and the game emerges. In that sense, it's good to have as much mechanical info as possible on a given NPC, as the kernel feels more substantial (to me), and allows me to better represent them and their interests.</p><p></p><p>If I want to do a quickie, I'll just bust out B/X, which remains my other go-to system for precisely the opposite reasons.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 8517532, member: 4303"] I have complicated feelings about this subject, because while I recognize the utility of shorthanding many aspects of the game - as far as streamlining play is concerned - as a DM, incompletely detailed (and mechanically noncompliant) NPCs leave me feeling sort of ... empty. I suppose I'm a simulationist at heart, even though I recognize the implicit absurdity of trying to model a subcreational reality according to - sometimes rather arbitrary - rules. For me, it's about trying to marry the mechanical description of an NPC as closely to the character and personality as possible - it's partly an aesthetic exercise I engage in to satisfy an internal sense of consistency. I find that a solid mechanical basis for NPCs can then act as a springboard for the imagination, and that ideas flow naturally from certain mechanical "facts" which can push the game "reality" in sometimes unexpected and exciting directions; they sort of unfold from the mechanical chassis. I favor high level 3.x with huge numbers of supplements for precisely this reason, as the palette upon which I can draw is simply enormous. But I get that it's not for the faint-hearted, and if I were to come to D&D in 2022, I certainly wouldn't have the time and energy to master that system today. But when I play in this mode none of my energy is really directed toward detailing or developing "adventures," or the game world in anything other than broad strokes - rather, the PCs and NPCs are left to interact, and the game emerges. In that sense, it's good to have as much mechanical info as possible on a given NPC, as the kernel feels more substantial (to me), and allows me to better represent them and their interests. If I want to do a quickie, I'll just bust out B/X, which remains my other go-to system for precisely the opposite reasons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are NPCs like PCs?
Top