Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Are NPCs like PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8517765" data-attributes="member: 7032025"><p>First, Voldemort is not not the only wizard to use it in the series, I can think of at least two others, but it does not change the fact that, practically, it's an NPC only spell.</p><p></p><p>Whatever the reasons, it's what it comes down to.</p><p></p><p></p><p></p><p>That has nothing to do with the fact that he had a huge impact on the setting.</p><p></p><p></p><p></p><p>Unfortunately, Lord Soth proves that a death knight can have a critical impact on a setting all on his own.</p><p></p><p></p><p></p><p>As long as we agree that one of them was not restricting some powers to NPC, I am sure that we agree it's well done... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Actually, we had a very interesting kobold character in our biggest campaign ever, he ended up being the god of scalebearers when almost the whole adventurers guild (it was a really special setting) ascended.</p><p></p><p></p><p></p><p>Actually, they forgot that one, and they gave PC kobolds the same powers as monsters through a stupid class power....</p><p></p><p></p><p></p><p>If "advocating" means pestering the DM for advantage or trying to impress that "by RAW they are entitled to" whatever, no, they don't. Call me a tyrant...</p><p></p><p>After that if, in character, their character pesters NPCs it's absolutely fine, as long as they are prepared to deal with the consequences.</p><p></p><p></p><p></p><p>Actually, we completely disagree here. If, as a DM, I say "no evil PC" (which is a common campaign restriction) and your PC willfully commits an atrocity, and as a DM I judge that it turns him evil and therefore an NPC, that specific character in that campaign becomes just that, an NPC, which I control as the DM. You can find yourself another character to play, or leave the campaign and recreate the PC somewhere else, but the real character is still part of the campaign, as a NPC.</p><p></p><p></p><p></p><p>And maybe it's not one that, as a DM, I want to master, and especially not one that the other players want to have in their game. So it's fine, it's a new flow, but controlled by the DM.</p><p></p><p></p><p></p><p>Actually no, I don't. This is why I love 5e and its "rulings over rules". When I create such a ruling, it's local and adapted to the circumstances. As I'm pretty sure that these exact circumstances will not happen again, I am free to rule again as I wish for the next set of circumstances, which will be different.</p><p></p><p></p><p></p><p>And it really does not work as well, noone does that in the genre so I don't in my campaigns either.</p><p></p><p></p><p></p><p>Or I just create a mythic dragon with special abilities and it works splendidly.</p><p></p><p></p><p></p><p>It's the same for me, the rule that "only the chosen emperor-god of Zap can cast the debilitating death spell" applies equally to everyone, it just happens that none of the PCs can ever become the emperor god of Zap, since they are not chosen by the evil gods that govern him.</p><p></p><p></p><p></p><p>I'm not even sure what you are referring to, but the Wheel of Time has a fairly consistent magical system, which actually follows fairly closely what happens at high level in campaigns, with PCs becoming powerful, then taking on responsibilities, then needing to abandon them for a time, etc. And the same thing with anti/counter magic thingie, which suddenly pops up to create obstacles, then becomes wielded by the characters, before some anti-anti-magic things pop up.</p><p></p><p>After that, while I agree that the middle books are quite slow, it's still one of the best sagas of the genre, and the final (Brandon Sanderson again) is absolutely epic.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8517765, member: 7032025"] First, Voldemort is not not the only wizard to use it in the series, I can think of at least two others, but it does not change the fact that, practically, it's an NPC only spell. Whatever the reasons, it's what it comes down to. That has nothing to do with the fact that he had a huge impact on the setting. Unfortunately, Lord Soth proves that a death knight can have a critical impact on a setting all on his own. As long as we agree that one of them was not restricting some powers to NPC, I am sure that we agree it's well done... :) Actually, we had a very interesting kobold character in our biggest campaign ever, he ended up being the god of scalebearers when almost the whole adventurers guild (it was a really special setting) ascended. Actually, they forgot that one, and they gave PC kobolds the same powers as monsters through a stupid class power.... If "advocating" means pestering the DM for advantage or trying to impress that "by RAW they are entitled to" whatever, no, they don't. Call me a tyrant... After that if, in character, their character pesters NPCs it's absolutely fine, as long as they are prepared to deal with the consequences. Actually, we completely disagree here. If, as a DM, I say "no evil PC" (which is a common campaign restriction) and your PC willfully commits an atrocity, and as a DM I judge that it turns him evil and therefore an NPC, that specific character in that campaign becomes just that, an NPC, which I control as the DM. You can find yourself another character to play, or leave the campaign and recreate the PC somewhere else, but the real character is still part of the campaign, as a NPC. And maybe it's not one that, as a DM, I want to master, and especially not one that the other players want to have in their game. So it's fine, it's a new flow, but controlled by the DM. Actually no, I don't. This is why I love 5e and its "rulings over rules". When I create such a ruling, it's local and adapted to the circumstances. As I'm pretty sure that these exact circumstances will not happen again, I am free to rule again as I wish for the next set of circumstances, which will be different. And it really does not work as well, noone does that in the genre so I don't in my campaigns either. Or I just create a mythic dragon with special abilities and it works splendidly. It's the same for me, the rule that "only the chosen emperor-god of Zap can cast the debilitating death spell" applies equally to everyone, it just happens that none of the PCs can ever become the emperor god of Zap, since they are not chosen by the evil gods that govern him. I'm not even sure what you are referring to, but the Wheel of Time has a fairly consistent magical system, which actually follows fairly closely what happens at high level in campaigns, with PCs becoming powerful, then taking on responsibilities, then needing to abandon them for a time, etc. And the same thing with anti/counter magic thingie, which suddenly pops up to create obstacles, then becomes wielded by the characters, before some anti-anti-magic things pop up. After that, while I agree that the middle books are quite slow, it's still one of the best sagas of the genre, and the final (Brandon Sanderson again) is absolutely epic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are NPCs like PCs?
Top