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Are NPCs like PCs?
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<blockquote data-quote="Lyxen" data-source="post: 8518067" data-attributes="member: 7032025"><p>Just posing impossible conditions is exactly like forbidding it with extra steps...</p><p></p><p></p><p></p><p>And the problem is that you are assuming that there is no "in-fiction reason to be unable to learn". For example, "<strong><em>Aura of Murder.</em> </strong>As long as the death’s head is not <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated" target="_blank">incapacitated</a>, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage." You have to be a fanatic of Bhaal, and therefore evil, in a campaign that does not allow evil PCs. Moreover, it's not learned, it a gift from the god.</p><p></p><p></p><p></p><p>Simply that if you have to take a PC path to progression (since they seem to be the only ones available), how do you designe a reasonnably good merchant with expertise in bargaining but no fighting skills at all ?</p><p></p><p></p><p></p><p>And again, you are assuming that it's just a skill. But first, it might not be a skill that can be learned, it can be magic that only operates on specific individuals (again, common fantasy trope), and second, once more, are you ready to allow abilities that are incredibly powerful in a PC hand like Parry (+6 to AC as a reaction, absolutely at will).</p><p></p><p>And again, trading off with something unacceptable to a player does not count, it's just as good as saying no with extra steps.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8518067, member: 7032025"] Just posing impossible conditions is exactly like forbidding it with extra steps... And the problem is that you are assuming that there is no "in-fiction reason to be unable to learn". For example, "[B][I]Aura of Murder.[/I] [/B]As long as the death’s head is not [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated']incapacitated[/URL], hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage." You have to be a fanatic of Bhaal, and therefore evil, in a campaign that does not allow evil PCs. Moreover, it's not learned, it a gift from the god. Simply that if you have to take a PC path to progression (since they seem to be the only ones available), how do you designe a reasonnably good merchant with expertise in bargaining but no fighting skills at all ? And again, you are assuming that it's just a skill. But first, it might not be a skill that can be learned, it can be magic that only operates on specific individuals (again, common fantasy trope), and second, once more, are you ready to allow abilities that are incredibly powerful in a PC hand like Parry (+6 to AC as a reaction, absolutely at will). And again, trading off with something unacceptable to a player does not count, it's just as good as saying no with extra steps. [/QUOTE]
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