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Are NPCs like PCs?
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<blockquote data-quote="Lanefan" data-source="post: 8518698" data-attributes="member: 29398"><p>Internal setting consistency.</p><p></p><p>The PCs are first and foremost members of the setting's general population. A PC Elf, for example, is just like any other Elf in the setting. A PC Ranger is just like any other Ranger in the setting. PCs aren't special snowflakes just because they come with PC stickers on 'em, and I want the mechanics to reflect this.</p><p></p><p>That said, the PCs might become special snowflakes because of what they <strong>do</strong> in the setting during their adventuring careers, but never because of their PC status alone.</p><p></p><p>All my PCs might be martials now but it's ironclad guaranteed that won't always be the case, and I have to look beyond the immediate here-and-now at the campaign-wide picture.</p><p></p><p>Yes. In fact I'm sometimes that player myself, but only if someone else doesn't beat me to it.</p><p></p><p>If I'm playing an Elf and I see another Elf do something a typical Elf PC cannot, I ask (to myself) how and why can this be; and then in-character try to find the answers. And I'm by no means alone in this; if that NPC Elf has something that we can use, we want it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Of course, it might not be the wisest idea for our characters to get it - e.g. let's say an Elf Fighter managed to <em>Dominate</em> a few of us during combat, on wondering how he did that we find a magic headband but the poor schlub PC who puts it on is in turn immediately <em>Dominate</em>d by a major Demon who had been using the Elf Fighter as a puppet - but the opportunity should be there for us to find out if we can.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8518698, member: 29398"] Internal setting consistency. The PCs are first and foremost members of the setting's general population. A PC Elf, for example, is just like any other Elf in the setting. A PC Ranger is just like any other Ranger in the setting. PCs aren't special snowflakes just because they come with PC stickers on 'em, and I want the mechanics to reflect this. That said, the PCs might become special snowflakes because of what they [B]do[/B] in the setting during their adventuring careers, but never because of their PC status alone. All my PCs might be martials now but it's ironclad guaranteed that won't always be the case, and I have to look beyond the immediate here-and-now at the campaign-wide picture. Yes. In fact I'm sometimes that player myself, but only if someone else doesn't beat me to it. If I'm playing an Elf and I see another Elf do something a typical Elf PC cannot, I ask (to myself) how and why can this be; and then in-character try to find the answers. And I'm by no means alone in this; if that NPC Elf has something that we can use, we want it. :) Of course, it might not be the wisest idea for our characters to get it - e.g. let's say an Elf Fighter managed to [I]Dominate[/I] a few of us during combat, on wondering how he did that we find a magic headband but the poor schlub PC who puts it on is in turn immediately [I]Dominate[/I]d by a major Demon who had been using the Elf Fighter as a puppet - but the opportunity should be there for us to find out if we can. [/QUOTE]
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