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Are NPCs like PCs?
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<blockquote data-quote="dave2008" data-source="post: 8519125" data-attributes="member: 83242"><p>Not true, IME.</p><p></p><p>Yes, I was agreeing with you there - that was what I was trying to say about starting at level 0 vs lvl 4. You have a lot more experience at level 4. However, even starting out at level 0 the characters have a backstory that can heavily influence their character's "starting" point. At least that is what seems logical to me and how I run my games. It does matter where you start. A human who was raised by apes tends to look a bit different than one who grew up as an English Lord <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Not true either (at least in my world). There is a huge range of is a "dwarf," just like there is a huge range of what makes a "human." At least that is the only way it feels authentic to me.</p><p></p><p>I guess. I just no longer find that type of work enjoyable or fruitful for the actual campaign. As a DM I enjoy:</p><ul> <li data-xf-list-type="ul">playing the game with my friends</li> <li data-xf-list-type="ul">Making Monsters</li> <li data-xf-list-type="ul">Making NPCs</li> </ul><p>I used to enjoy (or at least thought I did) extensive world building and planning. As I got older, and I didn't see much to any benefit from all my planning and world building, I determined that my D&D time was better spent on having fun with my friends (playing more often). </p><p></p><p>Now, if you enjoy it and it benefits your group - great! It just has never really produce much if any benefit for me or my group. My group would never ask: "why is that dragon making a tail attack after each of our turns (legendary actions)?" or "why does that death knight's fireball do fire and necrotic damage?" - "why can't we do that?" These things just don't come up. They trust that if they want to do something outside the hard coded rules, they simply need to ask me and we will work it out.</p><p></p><p>Yes, but again I don't think that is much different from how we are currently playing and I still don't see the benefit of spending my time planning so much ahead. My 5e group is campaigning in the same homebrew world my 4e group did (so going on 14 years) with the same basic timeline. There was no need for us to tweak anything from the change in systems from 4e to 5e (and if you don't know - they are pretty different!), we just go with the flow and adjudicate things as they come up. We trust each other and work together. It is a beautiful thing!</p><p></p><p>Again, if it is something you enjoy - great. I just think, from this side of the screen and without really knowing you, you seem to come off as asserting there is s certain superior way things have to be: PCs must have access to everything an NPC can do, Monsters must cast spells the same way as PCs, there must be internal consistency, etc. IME, those things just aren't necessary (at least not to the extent you seem to champion).</p></blockquote><p></p>
[QUOTE="dave2008, post: 8519125, member: 83242"] Not true, IME. Yes, I was agreeing with you there - that was what I was trying to say about starting at level 0 vs lvl 4. You have a lot more experience at level 4. However, even starting out at level 0 the characters have a backstory that can heavily influence their character's "starting" point. At least that is what seems logical to me and how I run my games. It does matter where you start. A human who was raised by apes tends to look a bit different than one who grew up as an English Lord ;) Not true either (at least in my world). There is a huge range of is a "dwarf," just like there is a huge range of what makes a "human." At least that is the only way it feels authentic to me. I guess. I just no longer find that type of work enjoyable or fruitful for the actual campaign. As a DM I enjoy: [LIST] [*]playing the game with my friends [*]Making Monsters [*]Making NPCs [/LIST] I used to enjoy (or at least thought I did) extensive world building and planning. As I got older, and I didn't see much to any benefit from all my planning and world building, I determined that my D&D time was better spent on having fun with my friends (playing more often). Now, if you enjoy it and it benefits your group - great! It just has never really produce much if any benefit for me or my group. My group would never ask: "why is that dragon making a tail attack after each of our turns (legendary actions)?" or "why does that death knight's fireball do fire and necrotic damage?" - "why can't we do that?" These things just don't come up. They trust that if they want to do something outside the hard coded rules, they simply need to ask me and we will work it out. Yes, but again I don't think that is much different from how we are currently playing and I still don't see the benefit of spending my time planning so much ahead. My 5e group is campaigning in the same homebrew world my 4e group did (so going on 14 years) with the same basic timeline. There was no need for us to tweak anything from the change in systems from 4e to 5e (and if you don't know - they are pretty different!), we just go with the flow and adjudicate things as they come up. We trust each other and work together. It is a beautiful thing! Again, if it is something you enjoy - great. I just think, from this side of the screen and without really knowing you, you seem to come off as asserting there is s certain superior way things have to be: PCs must have access to everything an NPC can do, Monsters must cast spells the same way as PCs, there must be internal consistency, etc. IME, those things just aren't necessary (at least not to the extent you seem to champion). [/QUOTE]
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