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Are NPCs like PCs?
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<blockquote data-quote="Lyxen" data-source="post: 8519332" data-attributes="member: 7032025"><p>OK, I forgot that you are not playing 5e, but it basically answers my question, you can use a very simple PC template (even 0-level) even for non-combat NPCs.</p><p></p><p></p><p></p><p>So do I, and having a simpler one keeps the game faster.</p><p></p><p></p><p></p><p>Yes, we've had some in every edition, and after AD&D and before 5e, it was a pain because it slowed down combat so much.</p><p></p><p></p><p></p><p>I can understand that if you are playing AD&D, but honestly since then, without making the game much too complicated in 5e, it's interesting to have abilities that actually allow you to protect someone, something that is easy to do with NPC abilities but are quire lacking for PCs, as it's not their strong suit. It worked better in 4e, but with too many other drawbacks in the system.</p><p></p><p>That being said, it's not that said abilities would be forbidden to PCs, it's just that it's not in the classes as built, and I'd rather not clutter our games with too much homebrew, especially since it's not requested by the players to have fun.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8519332, member: 7032025"] OK, I forgot that you are not playing 5e, but it basically answers my question, you can use a very simple PC template (even 0-level) even for non-combat NPCs. So do I, and having a simpler one keeps the game faster. Yes, we've had some in every edition, and after AD&D and before 5e, it was a pain because it slowed down combat so much. I can understand that if you are playing AD&D, but honestly since then, without making the game much too complicated in 5e, it's interesting to have abilities that actually allow you to protect someone, something that is easy to do with NPC abilities but are quire lacking for PCs, as it's not their strong suit. It worked better in 4e, but with too many other drawbacks in the system. That being said, it's not that said abilities would be forbidden to PCs, it's just that it's not in the classes as built, and I'd rather not clutter our games with too much homebrew, especially since it's not requested by the players to have fun. [/QUOTE]
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