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Are NPCs like PCs?
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<blockquote data-quote="Lyxen" data-source="post: 8520119" data-attributes="member: 7032025"><p>He was, but his skeleton is still that of a human. All his history and training are that of a human. This is what 3e rightly recognised in not losing track of what he was before. A death knight made from a lizardfolk would probably be quite different.</p><p></p><p></p><p></p><p>You've taken it that way, but I have not. Clearly, in the case of the important undead of D&D history, what they were before was important, Lord Soth, Stradh, etc.</p><p></p><p></p><p></p><p>And still, the fact that they were human is really important and mentioned all the time, they had the human rings.</p><p></p><p></p><p></p><p>And sometime, undeath is the result of a curse as well. My point is that I loved the 3e templates, who did add things but did not overwrite what the character was before, so that if things were done to him, you knew what he would come back as. For example curing lycanthropy, or killing the undead and resurrecting the person. Both can be cured...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8520119, member: 7032025"] He was, but his skeleton is still that of a human. All his history and training are that of a human. This is what 3e rightly recognised in not losing track of what he was before. A death knight made from a lizardfolk would probably be quite different. You've taken it that way, but I have not. Clearly, in the case of the important undead of D&D history, what they were before was important, Lord Soth, Stradh, etc. And still, the fact that they were human is really important and mentioned all the time, they had the human rings. And sometime, undeath is the result of a curse as well. My point is that I loved the 3e templates, who did add things but did not overwrite what the character was before, so that if things were done to him, you knew what he would come back as. For example curing lycanthropy, or killing the undead and resurrecting the person. Both can be cured... [/QUOTE]
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