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Are NPCs like PCs?
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<blockquote data-quote="NotAYakk" data-source="post: 8522489" data-attributes="member: 72555"><p>Except there are literally 100s of types of stone with very different properties.</p><p></p><p>The fact that you are making progress on Stone Door X should not, in a "realistic" situation, give you confidence it will work on stone object Y even stone door Z.</p><p></p><p>What you have is "at least one stone door can be cut through with the Adamantine Axe". What more, unless you are a master of both stone cutting and magical metals, you might not even know why this one door fell to the Adamantine Axe and the next one doesn't.</p><p></p><p>If you wanted to be confident that the Adamantine Axe could cut through almost any stone, you'd take some downtime and look into it. Try it on a whole pile of different stones of various thicknesses, figure out the cutting speed, etc.</p><p></p><p>Instead, if you just walk up to another stone door and start hacking away, "it didn't work" is plausible, and without that above research there is no reason why you'd know why it doesn't work in the moment.</p><p></p><p>Now, narratively, doing is a bit annoying for the player. But simulationist wise, knowing stuff is a lot of work, and knowing the specific interacation of adamantine axes and every type of stone is a ridiculously niche bit of knowledge.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8522489, member: 72555"] Except there are literally 100s of types of stone with very different properties. The fact that you are making progress on Stone Door X should not, in a "realistic" situation, give you confidence it will work on stone object Y even stone door Z. What you have is "at least one stone door can be cut through with the Adamantine Axe". What more, unless you are a master of both stone cutting and magical metals, you might not even know why this one door fell to the Adamantine Axe and the next one doesn't. If you wanted to be confident that the Adamantine Axe could cut through almost any stone, you'd take some downtime and look into it. Try it on a whole pile of different stones of various thicknesses, figure out the cutting speed, etc. Instead, if you just walk up to another stone door and start hacking away, "it didn't work" is plausible, and without that above research there is no reason why you'd know why it doesn't work in the moment. Now, narratively, doing is a bit annoying for the player. But simulationist wise, knowing stuff is a lot of work, and knowing the specific interacation of adamantine axes and every type of stone is a ridiculously niche bit of knowledge. [/QUOTE]
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