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Are NPCs like PCs?
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<blockquote data-quote="Xetheral" data-source="post: 8523385" data-attributes="member: 6802765"><p>It happened to me regularly in a long-running game where I was playing a Battlemaster/Thief that specialized in poisons. For every PC that isn't a Thief, applying poison to your weapon requires an Action, whereas a Thief can do it as a Bonus Action. The ability to apply poisons quickly was one of the key abilities that defined my character. However, NPCs who use poison don't require <em>any action at all</em> to apply it to their weapon--they just get free poison damage (or other poison effects) added to all of their attacks. So the class feature that supposedly made me a great poisoner made me worse at using poisons than every other poison-using character in the game world. </p><p></p><p>In particular, fighting Drow was maddening. They had better poisons than I did, could apply those poisons to their weapons faster (i.e. with no action), and since their poison wasn't actually an item leftover poison couldn't be looted. I couldn't even pick up their poison-coated weapon and use it immediately because the poison damage was part of the Drow statblock--if I used their poisoned weapon it somehow wouldn't do poison damage.</p><p></p><p>The disparate mechanical treatment of poisons between my poison-using PC and poison-using NPCs was one of the single most frustrating experiences I've ever had in D&D.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8523385, member: 6802765"] It happened to me regularly in a long-running game where I was playing a Battlemaster/Thief that specialized in poisons. For every PC that isn't a Thief, applying poison to your weapon requires an Action, whereas a Thief can do it as a Bonus Action. The ability to apply poisons quickly was one of the key abilities that defined my character. However, NPCs who use poison don't require [I]any action at all[/I] to apply it to their weapon--they just get free poison damage (or other poison effects) added to all of their attacks. So the class feature that supposedly made me a great poisoner made me worse at using poisons than every other poison-using character in the game world. In particular, fighting Drow was maddening. They had better poisons than I did, could apply those poisons to their weapons faster (i.e. with no action), and since their poison wasn't actually an item leftover poison couldn't be looted. I couldn't even pick up their poison-coated weapon and use it immediately because the poison damage was part of the Drow statblock--if I used their poisoned weapon it somehow wouldn't do poison damage. The disparate mechanical treatment of poisons between my poison-using PC and poison-using NPCs was one of the single most frustrating experiences I've ever had in D&D. [/QUOTE]
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