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General Tabletop Discussion
*Pathfinder & Starfinder
Are occult classes equivalent to psionics?
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<blockquote data-quote="Celebrim" data-source="post: 6683506" data-attributes="member: 4937"><p>You mean fundamentally? Yes.</p><p></p><p>Also occult classes are equivalent to magic. And psionics are equivalent to magic.</p><p></p><p>It's all magic. It's just different flavors of it.</p><p></p><p>Psions = pyschics = wizards. It's all the same stuff that is ultimately when it casts around for specific flavor (which admittedly and probably for the best, it rarely does) is rooted in the same real world traditions. In fact, it's pretty much all going to be the same cake, with different colored frosting on it. Ultimately, even the flavor is just going to be how closely you adhere the class to a particular real world Magick tradition and what century you take as definitive. It's all Hermetic Order of the Golden Dawn stuff, and the flavor is 16th century if you are doing wizard, 19th century if you are doing occultist, and mid-20th century if you have a psion.* But they all are going to have their crystal [balls] to use as mystical focuses, and all have basically the same theories that D&D will ignore to a greater or lesser degree usually in preference for having an abstract magic that just is - don't ask questions about it. And that is not a bad thing.</p><p></p><p>Obviously, there will probably be some unique mechanical differences between the three and the psions or occultists in particular are going to feel like wizards or sorcerers with a more narrowly defined flavor. Most of that turns on bookkeeping. But in the broad sense of what they can actually do - read a person's mind or move something without touching it, for example - all three are going to broadly overlap. And this is particular true because each will need to conform to D&D's gamist expectations about what a spellcaster needs to be able to contribute to the game.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6683506, member: 4937"] You mean fundamentally? Yes. Also occult classes are equivalent to magic. And psionics are equivalent to magic. It's all magic. It's just different flavors of it. Psions = pyschics = wizards. It's all the same stuff that is ultimately when it casts around for specific flavor (which admittedly and probably for the best, it rarely does) is rooted in the same real world traditions. In fact, it's pretty much all going to be the same cake, with different colored frosting on it. Ultimately, even the flavor is just going to be how closely you adhere the class to a particular real world Magick tradition and what century you take as definitive. It's all Hermetic Order of the Golden Dawn stuff, and the flavor is 16th century if you are doing wizard, 19th century if you are doing occultist, and mid-20th century if you have a psion.* But they all are going to have their crystal [balls] to use as mystical focuses, and all have basically the same theories that D&D will ignore to a greater or lesser degree usually in preference for having an abstract magic that just is - don't ask questions about it. And that is not a bad thing. Obviously, there will probably be some unique mechanical differences between the three and the psions or occultists in particular are going to feel like wizards or sorcerers with a more narrowly defined flavor. Most of that turns on bookkeeping. But in the broad sense of what they can actually do - read a person's mind or move something without touching it, for example - all three are going to broadly overlap. And this is particular true because each will need to conform to D&D's gamist expectations about what a spellcaster needs to be able to contribute to the game. [/QUOTE]
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Are occult classes equivalent to psionics?
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