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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
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<blockquote data-quote="Mannahnin" data-source="post: 9369009" data-attributes="member: 7026594"><p>Very nice post! Lots of interesting stuff in those liminal times and supplements, I completely agree.</p><p></p><p>Actually, this section here reminded me of one of my reservations about choosing 5E if I had to pick one.</p><p></p><p></p><p></p><p>I think this is actually something that they really didn't do. And the design change here from 4E to 5E is bigger than a lot of folks notice, even if it doesn't always feel as bad in play with skills as it does with saving throws.</p><p></p><p>In 5E, getting the half-level bonus means that as you get higher and higher in level, a character becomes more omni-competent, regardless of what they're proficient in. While the proficiency bonus gradually goes up in 5E, in 4E it starts out at a beefy +5, but that +5 becomes less and less important as you rise in level. In 5E it's kind of the opposite. If you don't have proficiency OR a high score in that skill or save, you're just going to have an increasingly hard time against any challenge or monster which hits one of your weak spots.</p><p></p><p>In 5E the higher you get in level the bigger the gaps in competency between PCs in the same party become. A skill check or saving throw which challenges the person who's proficient at it becomes nearly impossible for their buddy who's not.</p><p></p><p>4E ensured that high level heroes are broadly competent and can overcome low to mid level challenges (like a Stealth check to get past a mook, or a Survival check to traverse a wilderness), even if they still need their specialist for the REALLY tough tasks.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9369009, member: 7026594"] Very nice post! Lots of interesting stuff in those liminal times and supplements, I completely agree. Actually, this section here reminded me of one of my reservations about choosing 5E if I had to pick one. I think this is actually something that they really didn't do. And the design change here from 4E to 5E is bigger than a lot of folks notice, even if it doesn't always feel as bad in play with skills as it does with saving throws. In 5E, getting the half-level bonus means that as you get higher and higher in level, a character becomes more omni-competent, regardless of what they're proficient in. While the proficiency bonus gradually goes up in 5E, in 4E it starts out at a beefy +5, but that +5 becomes less and less important as you rise in level. In 5E it's kind of the opposite. If you don't have proficiency OR a high score in that skill or save, you're just going to have an increasingly hard time against any challenge or monster which hits one of your weak spots. In 5E the higher you get in level the bigger the gaps in competency between PCs in the same party become. A skill check or saving throw which challenges the person who's proficient at it becomes nearly impossible for their buddy who's not. 4E ensured that high level heroes are broadly competent and can overcome low to mid level challenges (like a Stealth check to get past a mook, or a Survival check to traverse a wilderness), even if they still need their specialist for the REALLY tough tasks. [/QUOTE]
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