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Are PCs completely unpredictable?
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<blockquote data-quote="Nomad4life" data-source="post: 2477717" data-attributes="member: 28645"><p>My players pretty consistently:</p><p></p><p> </p><p></p><p>1. Cannot solve the easiest, most painfully simplistic puzzles that a brain-dead gopher would solve in three seconds or less on accident. Even if point-blank told what to do through NPCs, the party still gets hopelessly stuck. If an assassin is standing over his latest victim holding the bloody knife, the party will take two whole sessions to figure out that he was guilty of murder, and what the murder weapon was.</p><p></p><p> </p><p></p><p>2. The party figures out the most intricate, devious, and difficult puzzles, traps, and plot twists without even realizing they were supposed to be challenges. Riddles that involve math or cryptology, they solve in their heads without even bothering with scratch paper. They prepare for, and correctly anticipate, betrayals from the most unlikely sources. They figure out who the-guy-behind-it-all is within minutes of meeting him/her for the first time… Or figure out that someone has been charmed/mind controlled without ever having met them before.</p><p></p><p> </p><p></p><p>I used to think that there was something about my DMing style that was causing this phenomenan… But no. They seem to do this no matter who is running the show. Ultimately, the players always have a good time and consider the adventures challenging… But seldom for the reasons the adventure was <em>supposed</em> to be. It can be infuriating, but you just have to laugh about it.</p><p></p><p> </p><p></p><p>To answer your question, I suppose that my players ARE predictable; they will ALWAYS do something unpredictable!</p></blockquote><p></p>
[QUOTE="Nomad4life, post: 2477717, member: 28645"] My players pretty consistently: 1. Cannot solve the easiest, most painfully simplistic puzzles that a brain-dead gopher would solve in three seconds or less on accident. Even if point-blank told what to do through NPCs, the party still gets hopelessly stuck. If an assassin is standing over his latest victim holding the bloody knife, the party will take two whole sessions to figure out that he was guilty of murder, and what the murder weapon was. 2. The party figures out the most intricate, devious, and difficult puzzles, traps, and plot twists without even realizing they were supposed to be challenges. Riddles that involve math or cryptology, they solve in their heads without even bothering with scratch paper. They prepare for, and correctly anticipate, betrayals from the most unlikely sources. They figure out who the-guy-behind-it-all is within minutes of meeting him/her for the first time… Or figure out that someone has been charmed/mind controlled without ever having met them before. I used to think that there was something about my DMing style that was causing this phenomenan… But no. They seem to do this no matter who is running the show. Ultimately, the players always have a good time and consider the adventures challenging… But seldom for the reasons the adventure was [i]supposed[/i] to be. It can be infuriating, but you just have to laugh about it. To answer your question, I suppose that my players ARE predictable; they will ALWAYS do something unpredictable! [/QUOTE]
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