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General Tabletop Discussion
*Pathfinder & Starfinder
Are PCs expected to beat skill challenges?
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<blockquote data-quote="Terwox" data-source="post: 4238241" data-attributes="member: 1044"><p>Thing is, it's probably a lot easier to complete the skill challenge once the encounter is finished, instead of during.</p><p></p><p>However, your players don't need to know that -- and it doesn't need to be true, either, for that matter.</p><p></p><p>The DCs and the damage for failing seem very harsh though... that's already a tough fight!!</p><p></p><p>Suggestion below:</p><p></p><p>[spoiler]Perhaps remove the additional monsters in the room w/ Kalarel, lower the DC to something appropriate for the level (-5 DC perhaps, so 17 DC -- still a good chance of failure, and PCs will get injured while trying to close the rift.) Something akin to this may retain the same level of difficulty. You could have the skill challenge be mandatory by having Kalarel say something like, "If you strike me down the rift will open and you will all die." Failure meaning you'd have to push the beast back into the portal while destroying the book, or giving it his body, or, well, something.[/spoiler]</p><p></p><p>As it stands, the skill challenge is just "hard mode" with no real benefit to success. Heck, it even says if you die that the ritual finishes anyway.</p><p></p><p>Alternatively:</p><p></p><p>[spoiler]Per the adventure, if Kalarel dies next to the portal, he is sucked through. If the adventurers close the portal, it would make sense to run the challenge as is if it kills him (though perhaps w/ lower DCs.) Regardless, if you close the portal, have the portal lash out and suck him into it. Or, have him take 46 or 93 damage (one healing surge worth.)[/spoiler]</p><p></p><p>It's a cool idea but I think it could be better, per the above -- in a way your players would enjoy.</p></blockquote><p></p>
[QUOTE="Terwox, post: 4238241, member: 1044"] Thing is, it's probably a lot easier to complete the skill challenge once the encounter is finished, instead of during. However, your players don't need to know that -- and it doesn't need to be true, either, for that matter. The DCs and the damage for failing seem very harsh though... that's already a tough fight!! Suggestion below: [spoiler]Perhaps remove the additional monsters in the room w/ Kalarel, lower the DC to something appropriate for the level (-5 DC perhaps, so 17 DC -- still a good chance of failure, and PCs will get injured while trying to close the rift.) Something akin to this may retain the same level of difficulty. You could have the skill challenge be mandatory by having Kalarel say something like, "If you strike me down the rift will open and you will all die." Failure meaning you'd have to push the beast back into the portal while destroying the book, or giving it his body, or, well, something.[/spoiler] As it stands, the skill challenge is just "hard mode" with no real benefit to success. Heck, it even says if you die that the ritual finishes anyway. Alternatively: [spoiler]Per the adventure, if Kalarel dies next to the portal, he is sucked through. If the adventurers close the portal, it would make sense to run the challenge as is if it kills him (though perhaps w/ lower DCs.) Regardless, if you close the portal, have the portal lash out and suck him into it. Or, have him take 46 or 93 damage (one healing surge worth.)[/spoiler] It's a cool idea but I think it could be better, per the above -- in a way your players would enjoy. [/QUOTE]
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Are PCs expected to beat skill challenges?
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