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General Tabletop Discussion
*Pathfinder & Starfinder
Are PCs expected to beat skill challenges?
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<blockquote data-quote="DrSpunj" data-source="post: 4238586" data-attributes="member: 994"><p>To those discussing how to integrate skill challenges into their game:</p><p></p><p>I think I'm going to start off being rather heavy-handed about them. While I probably won't say flat out "this is a skill challenge" too often, I already ask for random d20 rolls from my players several times during a session. I may ask one, several or all of them to roll a d20 and tell me their results, without any modifiers. Sometimes I ask for their character sheets thereafter but usually not.</p><p></p><p>I'll admit most of the time this is just to keep them off balance, but many times it's to see if they pick up their enemies laying in ambush before the combat starts, to see if their character has an insightful idea to help the story/plot along or whatever.</p><p></p><p>For the skill challenge in this adventure I expect I'd ask those with the most appropriate skill set for a d20 roll and if they roll high enough let them know they "have a hunch they might be able to disrupt the ritual" or some such. I wouldn't make the DC as high as what's listed in the challenge since the point is to make them <em>aware</em> of the skill challenge, not actually start it.</p><p></p><p>As to this skill challenge in particular, I prefer tailoring things a bit to make this skill challenge a viable solution to the entire encounter, tying together the ritual caster's health or fighting ability or whatever to how well (or poorly) the ritual itself is progressing. Many of the choices listed by others here appeal to me, though I haven't see the entire adventure yet and don't have the specifics of the entire encounter. I hope to pick up my copy of KotS in the next couple days. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DrSpunj, post: 4238586, member: 994"] To those discussing how to integrate skill challenges into their game: I think I'm going to start off being rather heavy-handed about them. While I probably won't say flat out "this is a skill challenge" too often, I already ask for random d20 rolls from my players several times during a session. I may ask one, several or all of them to roll a d20 and tell me their results, without any modifiers. Sometimes I ask for their character sheets thereafter but usually not. I'll admit most of the time this is just to keep them off balance, but many times it's to see if they pick up their enemies laying in ambush before the combat starts, to see if their character has an insightful idea to help the story/plot along or whatever. For the skill challenge in this adventure I expect I'd ask those with the most appropriate skill set for a d20 roll and if they roll high enough let them know they "have a hunch they might be able to disrupt the ritual" or some such. I wouldn't make the DC as high as what's listed in the challenge since the point is to make them [i]aware[/i] of the skill challenge, not actually start it. As to this skill challenge in particular, I prefer tailoring things a bit to make this skill challenge a viable solution to the entire encounter, tying together the ritual caster's health or fighting ability or whatever to how well (or poorly) the ritual itself is progressing. Many of the choices listed by others here appeal to me, though I haven't see the entire adventure yet and don't have the specifics of the entire encounter. I hope to pick up my copy of KotS in the next couple days. :) [/QUOTE]
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Are PCs expected to beat skill challenges?
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