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<blockquote data-quote="payn" data-source="post: 8787773" data-attributes="member: 90374"><p>I think moderate and below encounters are the bread and butter of PF2. Severe and extreme are really good for solos and bosses. Though, if you face too many severe and/or extreme the PCs feel like chumps and many of their abilities are sidelined. If you know this it works great, but if you go in with 3E/PF1 or 5E expectations its a hard learned lesson for players and GMs. I do agree the CR is very accurate in PF2, perhaps a little too accurate for my tastes. I like fights to have some variety and little guesswork at to run/play. This is what I mean by not doing sandbox play well, the PCs have no way to really punch above their weight like they can in 3E/PF1/5E. </p><p></p><p>As for stats, I agree, I don't like randomly rolling them either. However, I also like variety and you don't get any with the way PF2 math works. Everyone takes the same 2-3 different arrays and sets them up to support their class. </p><p></p><p>I have only played PF2 up to level 10. What I hear is the game gets easier in upper levels. The PCs have a lot more options available and sidelining drops off a bit. Which, I would much rather the game be easier at early levels and get tougher at higher levels. Also, yes the stat blocks are cleaner and easier to make than 3E/PF1 so higher level play is much less of a chore for the GM.</p></blockquote><p></p>
[QUOTE="payn, post: 8787773, member: 90374"] I think moderate and below encounters are the bread and butter of PF2. Severe and extreme are really good for solos and bosses. Though, if you face too many severe and/or extreme the PCs feel like chumps and many of their abilities are sidelined. If you know this it works great, but if you go in with 3E/PF1 or 5E expectations its a hard learned lesson for players and GMs. I do agree the CR is very accurate in PF2, perhaps a little too accurate for my tastes. I like fights to have some variety and little guesswork at to run/play. This is what I mean by not doing sandbox play well, the PCs have no way to really punch above their weight like they can in 3E/PF1/5E. As for stats, I agree, I don't like randomly rolling them either. However, I also like variety and you don't get any with the way PF2 math works. Everyone takes the same 2-3 different arrays and sets them up to support their class. I have only played PF2 up to level 10. What I hear is the game gets easier in upper levels. The PCs have a lot more options available and sidelining drops off a bit. Which, I would much rather the game be easier at early levels and get tougher at higher levels. Also, yes the stat blocks are cleaner and easier to make than 3E/PF1 so higher level play is much less of a chore for the GM. [/QUOTE]
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