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General Tabletop Discussion
*Dungeons & Dragons
Are Per Rest Resources a Hindrance?
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<blockquote data-quote="delericho" data-source="post: 8646846" data-attributes="member: 22424"><p>The problem with "PB uses per day" is that it encourages PCs to nova and then rest - the 15 minute adventuring day. Though the current approach, where classes have a mix of approaches but the big casters are almost all per day is even worse - this encourages <em>them</em> to nova and then force a rest, which not only gives the 15min day but <em>also </em>enhances the imbalances between the classes.</p><p></p><p>What is ideally needed is for <em>all</em> classes to have a mix of powers that refresh at different rates, plus strong advice for the DM that the ability to rest should usually be easy but should sometimes be limited in various ways.</p><p></p><p>But what is also needed is a mechanism that encourages PCs to press on for "one more encounter" - whether that is a gradual ratcheting up of XP awards as they increase the number of encounters per day, or the use of some sort of escalation die that makes their powers stronger as they go on, or even some powers that only become available after a number of encounters. I'm not sure of the details, but building <em>something</em> like that in would help reduce that 15-min day problem.</p><p></p><p>One other specific thing I'd recommend to [USER=7025596]@JThursby[/USER]: if your players are failing to use their "short rest" powers because they're forgetting (or unable) to take short rests, you might want to consider having them <em>automatically</em> refresh, either after each encounter or after 2 encounters (the game assumes a short rest after about 2, but that's one more thing to have to remember). But do make sure to <strong>tell your players</strong> that that's happening, so they can adjust their behaviour to match!</p></blockquote><p></p>
[QUOTE="delericho, post: 8646846, member: 22424"] The problem with "PB uses per day" is that it encourages PCs to nova and then rest - the 15 minute adventuring day. Though the current approach, where classes have a mix of approaches but the big casters are almost all per day is even worse - this encourages [I]them[/I] to nova and then force a rest, which not only gives the 15min day but [I]also [/I]enhances the imbalances between the classes. What is ideally needed is for [I]all[/I] classes to have a mix of powers that refresh at different rates, plus strong advice for the DM that the ability to rest should usually be easy but should sometimes be limited in various ways. But what is also needed is a mechanism that encourages PCs to press on for "one more encounter" - whether that is a gradual ratcheting up of XP awards as they increase the number of encounters per day, or the use of some sort of escalation die that makes their powers stronger as they go on, or even some powers that only become available after a number of encounters. I'm not sure of the details, but building [I]something[/I] like that in would help reduce that 15-min day problem. One other specific thing I'd recommend to [USER=7025596]@JThursby[/USER]: if your players are failing to use their "short rest" powers because they're forgetting (or unable) to take short rests, you might want to consider having them [I]automatically[/I] refresh, either after each encounter or after 2 encounters (the game assumes a short rest after about 2, but that's one more thing to have to remember). But do make sure to [B]tell your players[/B] that that's happening, so they can adjust their behaviour to match! [/QUOTE]
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