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General Tabletop Discussion
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Are Per Rest Resources a Hindrance?
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<blockquote data-quote="AnotherGuy" data-source="post: 8646880" data-attributes="member: 7029930"><p>This will be an ongoing convo topic well into 6e and beyond because WotC is unlikely to address the issue head on. History as proven it in 50 years.</p><p></p><p>(i) 4e's system of at-will, encounter and daily was and is the best D&D system to implement an integrated recovery purposes, hands down.</p><p></p><p>(ii) The current PB number times per day system they have implemented takes us right back to archaic systems and is no good. Its only benefits being its simple and creating symmetry amongst the classes in design.</p><p></p><p>(iii) What they actually need to do - is list powers with A (for at-will), E (for encounter) and D (for daily) and list the effects of over-exerting oneself.</p><p>i.e. For instance if a character can perform 3 x E's in an encounter/scene (roughly x minutes long) what would be the cost of performing an additional E. Cost be Fatigue, could be loss of HD (reserves)...etc. D's might cost additional stamina or HD.</p><p></p><p>(iv) And a Long Rest (however you want to define that period or status in the game i.e. 8 hours, 24 hours, a week, safe place) recovers x amount of Reserves or removes x amount of levels of Exhaustion.</p><p></p><p>(v) Wounds and conditions affect the speed of your A,E,D recovery or perhaps the # of A's, E's or D's you can perform without cost...etc</p><p></p><p>Anyways that is my opinion on that, switch everything back to A's, E's and D's. And yeah presentation is important, D&D is not a card game.</p><p></p><p><strong>EDIT: </strong>Let tables decide for themselves, like long rest above, are short rests (between encounters) - 5 minutes, 15 minutes, 1 hour or a day.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8646880, member: 7029930"] This will be an ongoing convo topic well into 6e and beyond because WotC is unlikely to address the issue head on. History as proven it in 50 years. (i) 4e's system of at-will, encounter and daily was and is the best D&D system to implement an integrated recovery purposes, hands down. (ii) The current PB number times per day system they have implemented takes us right back to archaic systems and is no good. Its only benefits being its simple and creating symmetry amongst the classes in design. (iii) What they actually need to do - is list powers with A (for at-will), E (for encounter) and D (for daily) and list the effects of over-exerting oneself. i.e. For instance if a character can perform 3 x E's in an encounter/scene (roughly x minutes long) what would be the cost of performing an additional E. Cost be Fatigue, could be loss of HD (reserves)...etc. D's might cost additional stamina or HD. (iv) And a Long Rest (however you want to define that period or status in the game i.e. 8 hours, 24 hours, a week, safe place) recovers x amount of Reserves or removes x amount of levels of Exhaustion. (v) Wounds and conditions affect the speed of your A,E,D recovery or perhaps the # of A's, E's or D's you can perform without cost...etc Anyways that is my opinion on that, switch everything back to A's, E's and D's. And yeah presentation is important, D&D is not a card game. [B]EDIT: [/B]Let tables decide for themselves, like long rest above, are short rests (between encounters) - 5 minutes, 15 minutes, 1 hour or a day. [/QUOTE]
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