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General Tabletop Discussion
*Dungeons & Dragons
Are Per Rest Resources a Hindrance?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8646940" data-attributes="member: 67338"><p>I have seen this happen in D&D off and on since 95. </p><p></p><p>most resent I have played in a homebrew game as a warlock and HAD the fear for the first 5ish levels that I needed to hold my slots for BIG BOOM ENCOUNTERS... even though we were getting short rests. </p><p></p><p>I not only got around it in my head, but we had a multi class barbarian that had the opposite issue... he would at low level rage 1st 2 fights then complain something wasn't working... around the time I started not caring and using my slots he started to hoard his rages. </p><p></p><p>to the point that we had a day somewhere around 9thish level that we had taken multi short rests, I had used all my slots every time... and we had like 10ish encounters, and when we took the long rest he still had all of his rages. </p><p></p><p>I ALSO see it (both as a DM and player) with non renewable resources a lot.... "We should use our healing spells and wands and stuff before drinking potions" that leads to 13th level PCs in the end game having 3+ potions of healing that do 2d4+2 and saying "these don't seem worth it now"... yeah, cause you should have used them 8 levels ago.</p><p></p><p></p><p>yup... I miss the 4e encounter power concept... however I also remember "Everyone felt they were still doing the same thing every fight" I almost wish we had MORE type of recharge. "This power/ability/spell comes back every fight, this one takes a short rest, this one takes 4 hours rest or no, this one comes back on a long rest, and this one only recharges weekly or monthly." but I fear that is too complex. </p><p></p><p>some classes get "if you don't have any of X when you start a fight regain Y number" at levels and I think that could work.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8646940, member: 67338"] I have seen this happen in D&D off and on since 95. most resent I have played in a homebrew game as a warlock and HAD the fear for the first 5ish levels that I needed to hold my slots for BIG BOOM ENCOUNTERS... even though we were getting short rests. I not only got around it in my head, but we had a multi class barbarian that had the opposite issue... he would at low level rage 1st 2 fights then complain something wasn't working... around the time I started not caring and using my slots he started to hoard his rages. to the point that we had a day somewhere around 9thish level that we had taken multi short rests, I had used all my slots every time... and we had like 10ish encounters, and when we took the long rest he still had all of his rages. I ALSO see it (both as a DM and player) with non renewable resources a lot.... "We should use our healing spells and wands and stuff before drinking potions" that leads to 13th level PCs in the end game having 3+ potions of healing that do 2d4+2 and saying "these don't seem worth it now"... yeah, cause you should have used them 8 levels ago. yup... I miss the 4e encounter power concept... however I also remember "Everyone felt they were still doing the same thing every fight" I almost wish we had MORE type of recharge. "This power/ability/spell comes back every fight, this one takes a short rest, this one takes 4 hours rest or no, this one comes back on a long rest, and this one only recharges weekly or monthly." but I fear that is too complex. some classes get "if you don't have any of X when you start a fight regain Y number" at levels and I think that could work. [/QUOTE]
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Are Per Rest Resources a Hindrance?
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