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General Tabletop Discussion
*Dungeons & Dragons
Are Per Rest Resources a Hindrance?
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<blockquote data-quote="Jer" data-source="post: 8646965" data-attributes="member: 19857"><p>This is because D&D is, at it's heart, not at all like other RPGs.</p><p></p><p>Other RPGs are not nearly so concerned with things like an escalating power curve or combat at the center of the game play loop the way that D&D is. Other RPGs either don't have the escalating power curve or don't focus on combat as the central action of the game or both.</p><p></p><p>I will say - the more you play D&D 5e like other RPGs, the less the 5 minute workday becomes an issue IME. Because if most of your encounters are interaction with NPCs or skill-focused rolls and not so much tracking how many combat resources you have available to you, the game goes on without anyone saying "I need a rest". The more the encounters focus on combat, the more the players decide after a few of them that they'd like to take a rest.</p><p></p><p>I would actually argue that the potential for a 5 minute workday is at the core of D&D's design and if you actually remove it people will be displeased at the result. However individual tables can actually tailor their use of the 5 minute workday to their own preferences - much like individual tables can choose to emphasize the non-combat portions of the game to their own preferences.</p></blockquote><p></p>
[QUOTE="Jer, post: 8646965, member: 19857"] This is because D&D is, at it's heart, not at all like other RPGs. Other RPGs are not nearly so concerned with things like an escalating power curve or combat at the center of the game play loop the way that D&D is. Other RPGs either don't have the escalating power curve or don't focus on combat as the central action of the game or both. I will say - the more you play D&D 5e like other RPGs, the less the 5 minute workday becomes an issue IME. Because if most of your encounters are interaction with NPCs or skill-focused rolls and not so much tracking how many combat resources you have available to you, the game goes on without anyone saying "I need a rest". The more the encounters focus on combat, the more the players decide after a few of them that they'd like to take a rest. I would actually argue that the potential for a 5 minute workday is at the core of D&D's design and if you actually remove it people will be displeased at the result. However individual tables can actually tailor their use of the 5 minute workday to their own preferences - much like individual tables can choose to emphasize the non-combat portions of the game to their own preferences. [/QUOTE]
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Are Per Rest Resources a Hindrance?
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