Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Per Rest Resources a Hindrance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JThursby" data-source="post: 8646983" data-attributes="member: 7025596"><p>Not gonna lie, I never liked rounds/day abilities. They are annoying to track since they each have their own resource pool, and depending on how they scale they either made multi-classing with some abilities the obvious default or a non-option.</p><p></p><p>Heh, if this was the only thing that made 4E distinct I would have actually played it for more than 3 gruelingly overlong sessions of 1 combat apiece. Too bad the rest of the game is the way it is.</p><p></p><p></p><p>I see a lot of discussion about the 5 minute work day. I have to say, for my part that isn't the issue. Nobody in my groups actually wants to play like that. This is much more about creating a better set of incentives to have dynamic and interesting turns. The reason I look at tweaking the resource systems moreso than just upping the difficulty all around is because it exacerbates the problem of some class options just being overwhelmingly superior to others. I would rather give a set of effective boosts to options and classes that need it rather than just force everyone to retool their character around established 5e optimal builds.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8646983, member: 7025596"] Not gonna lie, I never liked rounds/day abilities. They are annoying to track since they each have their own resource pool, and depending on how they scale they either made multi-classing with some abilities the obvious default or a non-option. Heh, if this was the only thing that made 4E distinct I would have actually played it for more than 3 gruelingly overlong sessions of 1 combat apiece. Too bad the rest of the game is the way it is. I see a lot of discussion about the 5 minute work day. I have to say, for my part that isn't the issue. Nobody in my groups actually wants to play like that. This is much more about creating a better set of incentives to have dynamic and interesting turns. The reason I look at tweaking the resource systems moreso than just upping the difficulty all around is because it exacerbates the problem of some class options just being overwhelmingly superior to others. I would rather give a set of effective boosts to options and classes that need it rather than just force everyone to retool their character around established 5e optimal builds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Per Rest Resources a Hindrance?
Top