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General Tabletop Discussion
*Dungeons & Dragons
Are Per Rest Resources a Hindrance?
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<blockquote data-quote="tetrasodium" data-source="post: 8646995" data-attributes="member: 93670"><p>That's how it worked in most edition's if d&d till 5e (4e was too different to compare). Those players are holding back so they can unload and save the day when the group is pushed but there are a couple of problems* at the system level robbing them of that chance.by fretting over it rather than giving them that chance from time to time you as the gm are the one wasting those reserved abilities.</p><p></p><p>The flip side of it is short rest classes in the hands of players who know no setting in combat other than Nova and pout if not allowed to immediately take a short rest the second their tank runs dry. These plants are also denying them that chance but also stealing the thunder that should be there when those pocketed resources are burned because they are doing that every round of every combat while also enjoying the powerful abilities made to support them when rests are thin and the long rest pc is just catching up a little bit if they ever get that chsnce</p><p></p><p><strong>If</strong> everyone is on board with the Nova till rest repeat cycle then it's not a problem, but the fact that some of the players are actively holding back in preparation for things to finally hit the fan is proof that at least those players are not so on board. Not wanting to be the one to tell their fellow players no when the system gives the gm few good ways to ever meet the needs of the players holding back is often a big source of them being superficially ok with the way things are. </p><p></p><p></p><p>* 5e being designed for six to eight encounters just makes it too difficult to ever strain the pool to matter & bounded accuracy+extreme survival odds of even the most thoughtless combat piles on to make it so the pocketed hammer is just meh and even if it could have saved the day it didn't actually pull the group out of any meaningful fires[/B]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8646995, member: 93670"] That's how it worked in most edition's if d&d till 5e (4e was too different to compare). Those players are holding back so they can unload and save the day when the group is pushed but there are a couple of problems* at the system level robbing them of that chance.by fretting over it rather than giving them that chance from time to time you as the gm are the one wasting those reserved abilities. The flip side of it is short rest classes in the hands of players who know no setting in combat other than Nova and pout if not allowed to immediately take a short rest the second their tank runs dry. These plants are also denying them that chance but also stealing the thunder that should be there when those pocketed resources are burned because they are doing that every round of every combat while also enjoying the powerful abilities made to support them when rests are thin and the long rest pc is just catching up a little bit if they ever get that chsnce [B]If[/b] everyone is on board with the Nova till rest repeat cycle then it's not a problem, but the fact that some of the players are actively holding back in preparation for things to finally hit the fan is proof that at least those players are not so on board. Not wanting to be the one to tell their fellow players no when the system gives the gm few good ways to ever meet the needs of the players holding back is often a big source of them being superficially ok with the way things are. * 5e being designed for six to eight encounters just makes it too difficult to ever strain the pool to matter & bounded accuracy+extreme survival odds of even the most thoughtless combat piles on to make it so the pocketed hammer is just meh and even if it could have saved the day it didn't actually pull the group out of any meaningful fires[/B] [/QUOTE]
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Are Per Rest Resources a Hindrance?
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