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General Tabletop Discussion
*Dungeons & Dragons
Are Per Rest Resources a Hindrance?
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<blockquote data-quote="Jer" data-source="post: 8647015" data-attributes="member: 19857"><p>I think there are a lot of people who think that it's bad and don't like it, but also would be unhappy with any actual changes made to fix it. As [USER=18]@Ruin Explorer[/USER] says, this isn't a problem in other RPGs. But if you pull the solutions from those RPGs into D&D, you're going to get a lot of people who decide "that's not D&D". I mean just look around at the various D&D variants out there and count the ones who continue to use Vancian casting and spell slots vs. things other games use for spell casting (skill checks, stamina rolls, spell points, etc.) - overwhelmingly you're going to see Vancian casting as the magic system because that's D&D and the other kinds of systems are "not D&D" to a very large audience of players. But spell slots are at the heart of the 5 minute workday and if you don't get rid of them you aren't getting rid of it as a concept (cantrips IMO actually mitigate against the 5 minute work day as well for the damage-dealing spellcasters, but when the cleric runs out of healing you pretty much have one encounter left at most, just like in the old days).</p><p></p><p>I also think that contrary to discussions on this board there are plenty of tables where the 5 minute workday just isn't a problem. The table knows that they're going to do 3-4 combat encounters minimum before they rest, and they've been playing that way since AD&D 1e was a thing, so they just do it that way. The ruleset doesn't encourage or punish them for doing things that way, it's just "how you do it" so they do it. (And for those folks the baffling decision to make 6-8 combat encounters the default before a rest for encounter building is probably more of a concern than the 5 minute work day is).</p></blockquote><p></p>
[QUOTE="Jer, post: 8647015, member: 19857"] I think there are a lot of people who think that it's bad and don't like it, but also would be unhappy with any actual changes made to fix it. As [USER=18]@Ruin Explorer[/USER] says, this isn't a problem in other RPGs. But if you pull the solutions from those RPGs into D&D, you're going to get a lot of people who decide "that's not D&D". I mean just look around at the various D&D variants out there and count the ones who continue to use Vancian casting and spell slots vs. things other games use for spell casting (skill checks, stamina rolls, spell points, etc.) - overwhelmingly you're going to see Vancian casting as the magic system because that's D&D and the other kinds of systems are "not D&D" to a very large audience of players. But spell slots are at the heart of the 5 minute workday and if you don't get rid of them you aren't getting rid of it as a concept (cantrips IMO actually mitigate against the 5 minute work day as well for the damage-dealing spellcasters, but when the cleric runs out of healing you pretty much have one encounter left at most, just like in the old days). I also think that contrary to discussions on this board there are plenty of tables where the 5 minute workday just isn't a problem. The table knows that they're going to do 3-4 combat encounters minimum before they rest, and they've been playing that way since AD&D 1e was a thing, so they just do it that way. The ruleset doesn't encourage or punish them for doing things that way, it's just "how you do it" so they do it. (And for those folks the baffling decision to make 6-8 combat encounters the default before a rest for encounter building is probably more of a concern than the 5 minute work day is). [/QUOTE]
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Are Per Rest Resources a Hindrance?
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