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General Tabletop Discussion
*Dungeons & Dragons
Are Per Rest Resources a Hindrance?
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<blockquote data-quote="Shardstone" data-source="post: 8650508" data-attributes="member: 6807784"><p>Correct, this would move the game to a "however many encounters you want" per day, which I much prefer.</p><p></p><p>Ultimately though, I will say that the 5 min work day has not been a problem for me in my short 7 years of DMing. While the game is unapologetically designed around attrition-based combat, I haven't ever had an issue just not doing that. I find that if I want my players to stress, even ignoring the suite of narrative tools you could use to do this, some creative thinking on my part can usually make any encounter seem suddenly dangerous. </p><p></p><p>Have I had problems with a sudden nova, etc? Yes. But idk, its so rare that it happens, and so rarely does the players being pushed to the extreme in combat really matter for the games/stories we are playing that I just never actually encountered this issue in such a way so that it gave me pause.</p><p></p><p>I would really like to know what other DMs are finding so harmful about the "5 min workday." Even reading this thread, and others like it, I just don't see where it becomes a problem. Surely if you're running a lot of dungeons, then you're probably going to have 5-8 encounters in that dungeon regardless. And if you're running a city or wilderness adventure, being pushed to the brink by combat isn't something I would expect the entire time, or to be the only thing that has the players stressed. And, if your table really loves D&D combat and only plays it for that, I would think 5E's boring monster design to be the problem, and not the nature of the resource game.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8650508, member: 6807784"] Correct, this would move the game to a "however many encounters you want" per day, which I much prefer. Ultimately though, I will say that the 5 min work day has not been a problem for me in my short 7 years of DMing. While the game is unapologetically designed around attrition-based combat, I haven't ever had an issue just not doing that. I find that if I want my players to stress, even ignoring the suite of narrative tools you could use to do this, some creative thinking on my part can usually make any encounter seem suddenly dangerous. Have I had problems with a sudden nova, etc? Yes. But idk, its so rare that it happens, and so rarely does the players being pushed to the extreme in combat really matter for the games/stories we are playing that I just never actually encountered this issue in such a way so that it gave me pause. I would really like to know what other DMs are finding so harmful about the "5 min workday." Even reading this thread, and others like it, I just don't see where it becomes a problem. Surely if you're running a lot of dungeons, then you're probably going to have 5-8 encounters in that dungeon regardless. And if you're running a city or wilderness adventure, being pushed to the brink by combat isn't something I would expect the entire time, or to be the only thing that has the players stressed. And, if your table really loves D&D combat and only plays it for that, I would think 5E's boring monster design to be the problem, and not the nature of the resource game. [/QUOTE]
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Are Per Rest Resources a Hindrance?
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