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General Tabletop Discussion
*Dungeons & Dragons
Are Per Rest Resources a Hindrance?
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<blockquote data-quote="tetrasodium" data-source="post: 8650528" data-attributes="member: 93670"><p>It's changed over the editions.:</p><ul> <li data-xf-list-type="ul">Back in 3.x certain classes had dramatically greater ability to nova (ie CoDzilla, glass cannon casters, etc). This resulted in those classses taking a much larger share of the spotlight to nova>rest>repeat & forced the GM to dole out treasure that would bring the other classes up or resort to MAD type situations with SR & such that woulds impact classes with reduced nova capability. The "god wizard"* & similar was a bit of an exception simply because they were more dependent on situations lining up to spell selection & the fact that them going nova meant that others in the party were the ones being dialed up to 11. All of that was tempered by the fact that recovery was a nontrivial hurdle that could be dangerous enough that the nova>rest>repeat pattern could trivially be interrupted in ways that resulted in the party falling behind where they were when they started the rest.</li> <li data-xf-list-type="ul">In 5e resting is no longer a risk & it's gone from players saying "<em>can</em> we take a rest" to players saying "we take a rest or you can <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/ShootTheShaggyDog" target="_blank">shoot the shaggy dog</a>" even if they need to say that two or three times. The problem is exacerbated because the simplicity at all costs & magic items are "<em>optional</em>" makes item based spotlight adjusting tools much more difficult to deploy with a much lower bar for leveraging those items into new & bigger problems. You can top all of that off by having classes on two different rest cycle needs so the GM has a higher bar to address the problem and certain classes (ie warlock & others) are almost designed explicitly to abuse the 5mwd nova>short rest>repeat/nova>nova>short rest>repeat in ways that steal the ability for long rest classes to ever enjoy the fruits of their larger tank tied to long rests.</li> </ul><p>* A specific style of building that focused on buff/debuff & control spells in ways that made their allies awesome & nerfed the stew out of their foes</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8650528, member: 93670"] It's changed over the editions.: [LIST] [*]Back in 3.x certain classes had dramatically greater ability to nova (ie CoDzilla, glass cannon casters, etc). This resulted in those classses taking a much larger share of the spotlight to nova>rest>repeat & forced the GM to dole out treasure that would bring the other classes up or resort to MAD type situations with SR & such that woulds impact classes with reduced nova capability. The "god wizard"* & similar was a bit of an exception simply because they were more dependent on situations lining up to spell selection & the fact that them going nova meant that others in the party were the ones being dialed up to 11. All of that was tempered by the fact that recovery was a nontrivial hurdle that could be dangerous enough that the nova>rest>repeat pattern could trivially be interrupted in ways that resulted in the party falling behind where they were when they started the rest. [*]In 5e resting is no longer a risk & it's gone from players saying "[I]can[/I] we take a rest" to players saying "we take a rest or you can [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/ShootTheShaggyDog']shoot the shaggy dog[/URL]" even if they need to say that two or three times. The problem is exacerbated because the simplicity at all costs & magic items are "[I]optional[/I]" makes item based spotlight adjusting tools much more difficult to deploy with a much lower bar for leveraging those items into new & bigger problems. You can top all of that off by having classes on two different rest cycle needs so the GM has a higher bar to address the problem and certain classes (ie warlock & others) are almost designed explicitly to abuse the 5mwd nova>short rest>repeat/nova>nova>short rest>repeat in ways that steal the ability for long rest classes to ever enjoy the fruits of their larger tank tied to long rests. [/LIST] * A specific style of building that focused on buff/debuff & control spells in ways that made their allies awesome & nerfed the stew out of their foes [/QUOTE]
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