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Are Per Rest Resources a Hindrance?
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<blockquote data-quote="Shardstone" data-source="post: 8651868" data-attributes="member: 6807784"><p>Falls apart is too strong I think, and this hyperbolic perspective is holding back what me and you both largely agree on.</p><p></p><p>The game doesn't fall apart. I play 1-3 encounters, maybe a short rest, and a long rest before or after usually. The game feels good there; there's only 9 or so rounds of combat, and magic items have given my more basic players a lot of fun things to do that normally they could not. </p><p></p><p>I guess you can say that me using magic items is helping, but needless to say, "falls apart" is never how I feel. And for most campaigns that these days last about 6 months, there isn't much time IMO to go more than 10+ levels and really experience any of the chaffing, even if you were to start in Tier 3.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8651868, member: 6807784"] Falls apart is too strong I think, and this hyperbolic perspective is holding back what me and you both largely agree on. The game doesn't fall apart. I play 1-3 encounters, maybe a short rest, and a long rest before or after usually. The game feels good there; there's only 9 or so rounds of combat, and magic items have given my more basic players a lot of fun things to do that normally they could not. I guess you can say that me using magic items is helping, but needless to say, "falls apart" is never how I feel. And for most campaigns that these days last about 6 months, there isn't much time IMO to go more than 10+ levels and really experience any of the chaffing, even if you were to start in Tier 3. [/QUOTE]
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Are Per Rest Resources a Hindrance?
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