Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are players always entitled to see their own rolls?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sezarious" data-source="post: 6728434" data-attributes="member: 6792106"><p>I'm surprised at the intensity of discussion here. I've only ever had one bad DM in the past and my question was not meant to suggest that I lack trust in my players. To suggest otherwise only tells me that you may have had negative experiences with your DM's in the past, because I know that my players trust me completely If I wanted to roll on their behalf for the immersion. If they were really concerned about it, I would gladly photograph the dice results and show them when things were resolved in game.</p><p></p><p>In regards to why I think secret roles are just as effective or more effective than denying a roll in the first place, I always believe in giving a player the right to try, or to try again and again at the cost of time and possibly resources (with time comes hunger and thirst).</p><p></p><p>One of you mentioned that you simply disallow follow up roles for say, searching for secret doors? Before, it was indicated that if the player stands around trying again and again to succeed, it wastes time... Well maybe, unless such a simple situation, searching for something with a certain uncertainty is entertaining! Ok, so your characters might waste time in their minds, but you the player might be desperately hoping against hope for a secret door. Not finding anything after putting in so much effort might also be as rewarding story wise as the DM revealing that "You hear a click, after several hours searching the wall slides open in front of you"</p><p></p><p>Just another clarification. I don't botch results to go against my players. In fact, I'd find the insinuation a little bit insulting if I didn't think that the person who said so might have had some bad experiences with a DM in the past.</p><p></p><p>In regards to not even getting players to make a roll in the first place, the nastiest thing I did to them was have them come up to the BEBG drow sorceress who was true polymorphed into a prisoner they rescued. They didn't suspect her for a moment, only looking at her with a gem of true seeing. With her 20 Charisma, actor feat and +9 deception and the fact that they had just ripped a face hugger aberration out of her throat and the fact that they never once questioned whether she was safe, they did the unthinkable, they saved her by volunteering the teleportation circle coordinates of the elves she wanted so badly to destroy. The players role played their devastation on returning to the smoking ruins of the elves. The players themselves loved it. They were truly deceived out of game and in game and were completely caught off guard.</p><p></p><p>In saying all this, if one of the players had not trusted the sorceress and started questioning her, I was going to let them fight and possibly kill her then and there. I have no qualms with players being on the ball and destroying my bad guy's plans because it makes for GREAT story.</p><p></p><p>I'll have to look into the passive perception skill some more too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I like the idea of me keeping a tally on player hp, but not all the time, maybe when they're on another plane or something, where their senses are warped.</p></blockquote><p></p>
[QUOTE="Sezarious, post: 6728434, member: 6792106"] I'm surprised at the intensity of discussion here. I've only ever had one bad DM in the past and my question was not meant to suggest that I lack trust in my players. To suggest otherwise only tells me that you may have had negative experiences with your DM's in the past, because I know that my players trust me completely If I wanted to roll on their behalf for the immersion. If they were really concerned about it, I would gladly photograph the dice results and show them when things were resolved in game. In regards to why I think secret roles are just as effective or more effective than denying a roll in the first place, I always believe in giving a player the right to try, or to try again and again at the cost of time and possibly resources (with time comes hunger and thirst). One of you mentioned that you simply disallow follow up roles for say, searching for secret doors? Before, it was indicated that if the player stands around trying again and again to succeed, it wastes time... Well maybe, unless such a simple situation, searching for something with a certain uncertainty is entertaining! Ok, so your characters might waste time in their minds, but you the player might be desperately hoping against hope for a secret door. Not finding anything after putting in so much effort might also be as rewarding story wise as the DM revealing that "You hear a click, after several hours searching the wall slides open in front of you" Just another clarification. I don't botch results to go against my players. In fact, I'd find the insinuation a little bit insulting if I didn't think that the person who said so might have had some bad experiences with a DM in the past. In regards to not even getting players to make a roll in the first place, the nastiest thing I did to them was have them come up to the BEBG drow sorceress who was true polymorphed into a prisoner they rescued. They didn't suspect her for a moment, only looking at her with a gem of true seeing. With her 20 Charisma, actor feat and +9 deception and the fact that they had just ripped a face hugger aberration out of her throat and the fact that they never once questioned whether she was safe, they did the unthinkable, they saved her by volunteering the teleportation circle coordinates of the elves she wanted so badly to destroy. The players role played their devastation on returning to the smoking ruins of the elves. The players themselves loved it. They were truly deceived out of game and in game and were completely caught off guard. In saying all this, if one of the players had not trusted the sorceress and started questioning her, I was going to let them fight and possibly kill her then and there. I have no qualms with players being on the ball and destroying my bad guy's plans because it makes for GREAT story. I'll have to look into the passive perception skill some more too :). I like the idea of me keeping a tally on player hp, but not all the time, maybe when they're on another plane or something, where their senses are warped. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are players always entitled to see their own rolls?
Top