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General Tabletop Discussion
*Dungeons & Dragons
Are players always entitled to see their own rolls?
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<blockquote data-quote="iserith" data-source="post: 6728899" data-attributes="member: 97077"><p>Again, this is an adjudication problem in my opinion. "Walking into a room" is most likely an action with a certain outcome i.e. you walk into the room. It does not call for a check, most certainly not a Perception check in my view. Assuming the PCs have previously established they are on the lookout for hidden danger while moving about and also haven't subsequently stated they are doing something at least as distracting as foraging, navigating, map-making or tracking, then such a situation calls for a <em>passive</em> Perception check, if the repeated action of trying to detect hidden dangers has an uncertain outcome.</p><p></p><p></p><p></p><p>More adjudication issues in my view. Consider this: Ask the player why he or she does not believe the NPC's story. If they can point to strong evidence of falsehood, then the character automatically succeeds, no roll. If they can't point to any evidence, then the character automatically fails, no roll. If they have some evidence and an opportunity to observe the NPC's body language and mannerisms long enough to possible determine the NPC's true intentions, then we can ask for a roll. A failed check means that the approach of observing the NPC during the interaction revealed no clues as to truthfulness one way or another. They'll have to figure it out some other way.</p><p></p><p>These are just the core resolution mechanics at work without applying additional "fixes" like rolling dice for players.</p></blockquote><p></p>
[QUOTE="iserith, post: 6728899, member: 97077"] Again, this is an adjudication problem in my opinion. "Walking into a room" is most likely an action with a certain outcome i.e. you walk into the room. It does not call for a check, most certainly not a Perception check in my view. Assuming the PCs have previously established they are on the lookout for hidden danger while moving about and also haven't subsequently stated they are doing something at least as distracting as foraging, navigating, map-making or tracking, then such a situation calls for a [I]passive[/I] Perception check, if the repeated action of trying to detect hidden dangers has an uncertain outcome. More adjudication issues in my view. Consider this: Ask the player why he or she does not believe the NPC's story. If they can point to strong evidence of falsehood, then the character automatically succeeds, no roll. If they can't point to any evidence, then the character automatically fails, no roll. If they have some evidence and an opportunity to observe the NPC's body language and mannerisms long enough to possible determine the NPC's true intentions, then we can ask for a roll. A failed check means that the approach of observing the NPC during the interaction revealed no clues as to truthfulness one way or another. They'll have to figure it out some other way. These are just the core resolution mechanics at work without applying additional "fixes" like rolling dice for players. [/QUOTE]
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Are players always entitled to see their own rolls?
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