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General Tabletop Discussion
*Dungeons & Dragons
Are players always entitled to see their own rolls?
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<blockquote data-quote="iserith" data-source="post: 6729093" data-attributes="member: 97077"><p>"Tricks," as in "Tricks of the Trade." You seem to be taking an uncharitable view when interpreting my tone.</p><p></p><p></p><p></p><p>I strive to balance the use of dice against deciding on success or failure as indicated by "The Middle Path" in the DMG (pages 236-237). Interestingly, this is the only approach to the role of the dice that the DMG suggests has no drawbacks.</p><p></p><p>So I refute the assertion that I "get rid of most dice rolls." As well, there is no standard by which we can judge what "most dice rolls" means, since not every action a player describes has an uncertain outcome by default.</p><p></p><p></p><p></p><p>This is "progress combined with a setback" or "success at a cost," both of which are found in the PHB and DMG, respectively. I have provided specific examples of their usage (the secret door exchange that The Jester commented on) that removes the opportunity for the sort of "metagaming" that posters in this thread do not appear to enjoy.</p><p></p><p>Edit: It's also not clear what you mean by "you remove the element of surprise." Will you kindly explain?</p></blockquote><p></p>
[QUOTE="iserith, post: 6729093, member: 97077"] "Tricks," as in "Tricks of the Trade." You seem to be taking an uncharitable view when interpreting my tone. I strive to balance the use of dice against deciding on success or failure as indicated by "The Middle Path" in the DMG (pages 236-237). Interestingly, this is the only approach to the role of the dice that the DMG suggests has no drawbacks. So I refute the assertion that I "get rid of most dice rolls." As well, there is no standard by which we can judge what "most dice rolls" means, since not every action a player describes has an uncertain outcome by default. This is "progress combined with a setback" or "success at a cost," both of which are found in the PHB and DMG, respectively. I have provided specific examples of their usage (the secret door exchange that The Jester commented on) that removes the opportunity for the sort of "metagaming" that posters in this thread do not appear to enjoy. Edit: It's also not clear what you mean by "you remove the element of surprise." Will you kindly explain? [/QUOTE]
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Are players always entitled to see their own rolls?
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