Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are powergamers a problem and do you allow them to play in your games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nevvur" data-source="post: 7324979" data-attributes="member: 6783882"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6795602" target="_blank">FrogReaver</a></u></strong></em></p><p></p><p>You can also engage in those tactics with feats and multiclassing enabled, and I believe the disruption caused by combining them is greater than dealing solely with the tactical choices you describe. Yes, a standard rogue can kite, but one with CE and SS is going to be more effective (or disruptive) when doing so, for example.</p><p></p><p>A determined powergamer will find a way to play the game the way powergamers be playin', and if that means engaging in the tactics you describe, I'm fine with that. We differ in our opinions about what's harder to manage as a DM. As I see it, most combats are about HP attrition, so I view very high DPR feat/multiclass builds as more problematic. Kiting doesn't come up enough in actual play for me to stress over, and I've been DMing long enough to <em>expect</em> spellcasters to make the battlefield weird with magic. Not much to do about paladins saving their smites unless the DM feels like house ruling class features, which I largely avoid. Still, I'd rather have a no feats/no MC paladin saving his smites than warlock/paladin spamming them.</p><p></p><p>A confession as an aside: I've never actually had a powergamer at one of my home tables (AL is different), at least not the way the term is being used here. Nearly all my players are strong optimizers, though. I've also never run a table without feats and multiclassing until just last night, when my players embarked on their first adventure of a new campaign that's been in the planning for months. However, this decision wasn't made to contain powergamers, so I won't be able to provide an actual play report about the effects removing feats/MC has on that player type.</p><p></p><p>Anyway, the bottom line as far as you're concerned - if I'm reading you correctly - is that removing feats/MC doesn't reduce disruption from powergamers, and may in fact increase it. Positive or negative, the imaginary average % difference in disruption is probably rather low for either of our positions given the enormous fuzzy space we're talking about. I admit to presenting the removal of feats/MC as a handy silver bullet for problematic powergamers, and that's clearly not the case. I think it <em>can</em> be helpful for DMs like myself who regard major DPR disparities as problematic, but it won't address all the underlying challenges (socially and mechanically) that powergamers bring to the table.</p><p></p><p>I will maintain that it's a handy game setting for weeding out powergamers (some, not all), if it's a matter of recruiting new players.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7324979, member: 6783882"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6795602"]FrogReaver[/URL][/U][/B][/I] You can also engage in those tactics with feats and multiclassing enabled, and I believe the disruption caused by combining them is greater than dealing solely with the tactical choices you describe. Yes, a standard rogue can kite, but one with CE and SS is going to be more effective (or disruptive) when doing so, for example. A determined powergamer will find a way to play the game the way powergamers be playin', and if that means engaging in the tactics you describe, I'm fine with that. We differ in our opinions about what's harder to manage as a DM. As I see it, most combats are about HP attrition, so I view very high DPR feat/multiclass builds as more problematic. Kiting doesn't come up enough in actual play for me to stress over, and I've been DMing long enough to [I]expect[/I] spellcasters to make the battlefield weird with magic. Not much to do about paladins saving their smites unless the DM feels like house ruling class features, which I largely avoid. Still, I'd rather have a no feats/no MC paladin saving his smites than warlock/paladin spamming them. A confession as an aside: I've never actually had a powergamer at one of my home tables (AL is different), at least not the way the term is being used here. Nearly all my players are strong optimizers, though. I've also never run a table without feats and multiclassing until just last night, when my players embarked on their first adventure of a new campaign that's been in the planning for months. However, this decision wasn't made to contain powergamers, so I won't be able to provide an actual play report about the effects removing feats/MC has on that player type. Anyway, the bottom line as far as you're concerned - if I'm reading you correctly - is that removing feats/MC doesn't reduce disruption from powergamers, and may in fact increase it. Positive or negative, the imaginary average % difference in disruption is probably rather low for either of our positions given the enormous fuzzy space we're talking about. I admit to presenting the removal of feats/MC as a handy silver bullet for problematic powergamers, and that's clearly not the case. I think it [I]can[/I] be helpful for DMs like myself who regard major DPR disparities as problematic, but it won't address all the underlying challenges (socially and mechanically) that powergamers bring to the table. I will maintain that it's a handy game setting for weeding out powergamers (some, not all), if it's a matter of recruiting new players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are powergamers a problem and do you allow them to play in your games?
Top