Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Are powergamers a problem and do you allow them to play in your games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7325929" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>1. Yes, generally speaking. We used the 4d6 drop 3 'standard' at the beginning. We did have some rather swingy characters in the group (the Goliath was with a...gnome I think?...who had horrible stats. It was amusing, but with 5e's design around stats being so important, once everyone got to around 5th, it really became painfully obvious. I came up with my "Wheel of Pain" method of stat rolling after that. The player in question was "annoyed at having died", sure, but he wasn't "upset at how unfair it was".</p><p></p><p>2. Nope. Nobody got upset. We're a pretty mature group and if one guy is more "powerful" than another, so be it. Nobody cares from the perspective of "but I want to have awesome stats too!!!!....it's not fair!!....". One thing that I use/enforce at my table and have been for decades, is that when your PC dies, you make a new 1st level one. I did make an exception for 5e; now it's "average party level -2; maximum starting of 3rd".</p><p></p><p>3. I didn't conspire to kill any PC's off. I design my adventures without much regard for the actual PC's other than the most basic of things; average level. I get a story/idea, draw or get a map, then start "stocking the dungeon". I usually use the basic D&D 'stocking the dungeon' tables where you roll 2d6's. IIRC, the particular dungeon they were in was an old, abandoned dwarven citidel (I think the maps were called that; "Dwarven Stronghold" by 0one Games off of RPGnow.com). I think for it I used a mix of basic D&D stocking tables as well as the random stocking tables found in the 5e DMG. I used the "Monsters by CR" as a base to determine, randomly, what monster was in an actual room. The dungeon is rather large, with several levels, so it had a good range of CRs. The Intellect Devourer wasn't my idea...dice roll what dice roll. And the PC's were on one of the lower (lowest?) level.</p><p></p><p>4. Nope again. He wasn't "upset" in the manner that you are probably assuming. He was more 'annoyed' that it was bad luck on his part to be the one who rolled the 'target' of the ID. Usually, when there is an equal opportunity for all PC's to be targeted by something particularly 'nasty'...I make the players roll for it ("Dice for Death?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). The ID was undetected, naturally, and could have targeted any of the PC's. I have them all roll some dice (d6 is common, as well as d8 and d12)...lowest roller is the target. Ties, they roll between themselves with lowest roller being the target. In this case, the Barbarian with an Int 6. I rolled the attack, rolled the 'damage', and that was that. A brain dead goliath barbarian that nobody in the group could carry out, let alone have the damage be 'restored'.</p><p></p><p>I freely admit to being what would nowadays be considered a "Killer DM". The mountains of dead characters that line my throne room is vast and ever-expanding. But, other than a VERY select few; like, maybe two or three over my nigh-4 decades of RPG'ing. Other than those two or three I mentioned (and yes, they deserved it), I do not "plan" on killing a PC. Running a D&D game 99.8% "neutral"...there will be death of PC's. I don't have to do anything other than do my job as the neutral arbiter of the campaign world.</p><p></p><p>Hopefully that clears it up a bit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7325929, member: 45197"] Hiya! 1. Yes, generally speaking. We used the 4d6 drop 3 'standard' at the beginning. We did have some rather swingy characters in the group (the Goliath was with a...gnome I think?...who had horrible stats. It was amusing, but with 5e's design around stats being so important, once everyone got to around 5th, it really became painfully obvious. I came up with my "Wheel of Pain" method of stat rolling after that. The player in question was "annoyed at having died", sure, but he wasn't "upset at how unfair it was". 2. Nope. Nobody got upset. We're a pretty mature group and if one guy is more "powerful" than another, so be it. Nobody cares from the perspective of "but I want to have awesome stats too!!!!....it's not fair!!....". One thing that I use/enforce at my table and have been for decades, is that when your PC dies, you make a new 1st level one. I did make an exception for 5e; now it's "average party level -2; maximum starting of 3rd". 3. I didn't conspire to kill any PC's off. I design my adventures without much regard for the actual PC's other than the most basic of things; average level. I get a story/idea, draw or get a map, then start "stocking the dungeon". I usually use the basic D&D 'stocking the dungeon' tables where you roll 2d6's. IIRC, the particular dungeon they were in was an old, abandoned dwarven citidel (I think the maps were called that; "Dwarven Stronghold" by 0one Games off of RPGnow.com). I think for it I used a mix of basic D&D stocking tables as well as the random stocking tables found in the 5e DMG. I used the "Monsters by CR" as a base to determine, randomly, what monster was in an actual room. The dungeon is rather large, with several levels, so it had a good range of CRs. The Intellect Devourer wasn't my idea...dice roll what dice roll. And the PC's were on one of the lower (lowest?) level. 4. Nope again. He wasn't "upset" in the manner that you are probably assuming. He was more 'annoyed' that it was bad luck on his part to be the one who rolled the 'target' of the ID. Usually, when there is an equal opportunity for all PC's to be targeted by something particularly 'nasty'...I make the players roll for it ("Dice for Death?" ;) ). The ID was undetected, naturally, and could have targeted any of the PC's. I have them all roll some dice (d6 is common, as well as d8 and d12)...lowest roller is the target. Ties, they roll between themselves with lowest roller being the target. In this case, the Barbarian with an Int 6. I rolled the attack, rolled the 'damage', and that was that. A brain dead goliath barbarian that nobody in the group could carry out, let alone have the damage be 'restored'. I freely admit to being what would nowadays be considered a "Killer DM". The mountains of dead characters that line my throne room is vast and ever-expanding. But, other than a VERY select few; like, maybe two or three over my nigh-4 decades of RPG'ing. Other than those two or three I mentioned (and yes, they deserved it), I do not "plan" on killing a PC. Running a D&D game 99.8% "neutral"...there will be death of PC's. I don't have to do anything other than do my job as the neutral arbiter of the campaign world. Hopefully that clears it up a bit. :) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are powergamers a problem and do you allow them to play in your games?
Top