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Are powergamers a problem and do you allow them to play in your games?
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<blockquote data-quote="Jester David" data-source="post: 7328149" data-attributes="member: 37579"><p>I do find power gaming to be problematic, because it requires me to adjust the power levels of encounters to account for a single player. I have to rebalance the game, which is doubly problematic if running a pre-published adventure. Plus, that one character outshines the rest of the party, making everyone else feel like the sidekick. </p><p></p><p>The latter element is the big detriment, as it's taking fun away from characters when they don't feel challenged in a combat, or don't get a turn because the power gamer killed the boss too quickly. Because one player wants to "win", so they'e selfishly hogging the spotlight. </p><p></p><p>While power gaming is often detached from roleplaying, it does drive characters to pick fights. Optimising for combat means you're really good at that one thing: you have a toolbox full of hammers. So every problem looks like a nail. The player is pushed to start fights or look for aggressive solutions so they can try out their newest combat trick or show off their abilities.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7328149, member: 37579"] I do find power gaming to be problematic, because it requires me to adjust the power levels of encounters to account for a single player. I have to rebalance the game, which is doubly problematic if running a pre-published adventure. Plus, that one character outshines the rest of the party, making everyone else feel like the sidekick. The latter element is the big detriment, as it's taking fun away from characters when they don't feel challenged in a combat, or don't get a turn because the power gamer killed the boss too quickly. Because one player wants to "win", so they'e selfishly hogging the spotlight. While power gaming is often detached from roleplaying, it does drive characters to pick fights. Optimising for combat means you're really good at that one thing: you have a toolbox full of hammers. So every problem looks like a nail. The player is pushed to start fights or look for aggressive solutions so they can try out their newest combat trick or show off their abilities. [/QUOTE]
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Are powergamers a problem and do you allow them to play in your games?
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