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Are powergamers a problem and do you allow them to play in your games?
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<blockquote data-quote="Jester David" data-source="post: 7328881" data-attributes="member: 37579"><p>That *can* be disruptive! Especially if it's coming at the expense of other people's fun at the table. </p><p>Disruptive behaviour is disruptive behaviour. </p><p></p><p>Power gaming is the only one that gets a pass. It's the one people try and justify and make excuses for. It's the one that keeps coming up and people debate. I've NEVER seen a thread on a DM having problems with someone power roleplaying and overacting to the detriment of the party.</p><p>Because we all already know how to handle the guy that does something stupid and declares "But it's what my character would do." The DM just rolls their eyes and says "Rocks fall. Your character dies. Now roll one that isn't an assclown." No debate is needed. </p><p></p><p>But when the detrimental player is doing so via RAW, suddenly there's a question….</p><p></p><p></p><p>Kinda. To some extent. </p><p>The DM does need to account for their party. And a *good* DM will know all the strengths and weaknesses of their party and be able to devise tactics to counter and challenge them. </p><p>But that's advanced DMing. That takes system mastery not every DM possesses. </p><p>You're effectively blaming the DM for not being as good a power gamer as their players. And, of course, there are always more players than the DM with a much higher collective intelligence. To say nothing of online builds and the like. The DM will seldomwin that particular arm's race.</p><p></p><p></p><p>Example: I have a five man table. Average party level 8. </p><p>I need an encounter that will challenge them. Go! </p><p></p><p>But that's an unfair challenge. You can't. There's too many variables. </p><p>But even knowing the classes and races and magic items it is tricky. Because how many are power gamers? 1? 2? All 5? </p><p>Even as their DM I don't always know. Because the players are better optimizers than I am. They keep their bag of tricks close to their chest until needed. </p><p></p><p></p><p>A power gamer only has to worry about one thing: their character. The DM has to worry about multiple characters, multiple encounters, the overall plot, NPCs, and so much more. There's only so much time. </p><p></p><p></p><p>Not having personally encountered a problem doesn't mean it doesn't exist for others. </p><p></p><p>The problem is power gaming increases the workload. It changes the balance of the encounter from the default presented in the rules and the default assumed by adventures. Suddenly, running a published adventure is harder because you need to reevaluate every single encounter to account for that one person. </p><p></p><p>To say nothing of having to "cheat" by increasing monster hit points and the like. </p><p>Using higher CR monsters is problematic because their damage output and special abilities are more deadly. A solution is to throw more monsters at the players. But then that also gives out more experience, increasing the rate players gain levels. </p><p>So the DM has to potentially "cheat' twice, increasing the challenge of fights and reducing the rewards just to "balance" things with one player. </p><p></p><p></p><p>If one player is simply better than the others, why does it matter what the source is? </p><p>If DM favourtism is bad, then so is the same result at the table from one player finding a broken combination or min/maxing a character.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7328881, member: 37579"] That *can* be disruptive! Especially if it's coming at the expense of other people's fun at the table. Disruptive behaviour is disruptive behaviour. Power gaming is the only one that gets a pass. It's the one people try and justify and make excuses for. It's the one that keeps coming up and people debate. I've NEVER seen a thread on a DM having problems with someone power roleplaying and overacting to the detriment of the party. Because we all already know how to handle the guy that does something stupid and declares "But it's what my character would do." The DM just rolls their eyes and says "Rocks fall. Your character dies. Now roll one that isn't an assclown." No debate is needed. But when the detrimental player is doing so via RAW, suddenly there's a question…. Kinda. To some extent. The DM does need to account for their party. And a *good* DM will know all the strengths and weaknesses of their party and be able to devise tactics to counter and challenge them. But that's advanced DMing. That takes system mastery not every DM possesses. You're effectively blaming the DM for not being as good a power gamer as their players. And, of course, there are always more players than the DM with a much higher collective intelligence. To say nothing of online builds and the like. The DM will seldomwin that particular arm's race. Example: I have a five man table. Average party level 8. I need an encounter that will challenge them. Go! But that's an unfair challenge. You can't. There's too many variables. But even knowing the classes and races and magic items it is tricky. Because how many are power gamers? 1? 2? All 5? Even as their DM I don't always know. Because the players are better optimizers than I am. They keep their bag of tricks close to their chest until needed. A power gamer only has to worry about one thing: their character. The DM has to worry about multiple characters, multiple encounters, the overall plot, NPCs, and so much more. There's only so much time. Not having personally encountered a problem doesn't mean it doesn't exist for others. The problem is power gaming increases the workload. It changes the balance of the encounter from the default presented in the rules and the default assumed by adventures. Suddenly, running a published adventure is harder because you need to reevaluate every single encounter to account for that one person. To say nothing of having to "cheat" by increasing monster hit points and the like. Using higher CR monsters is problematic because their damage output and special abilities are more deadly. A solution is to throw more monsters at the players. But then that also gives out more experience, increasing the rate players gain levels. So the DM has to potentially "cheat' twice, increasing the challenge of fights and reducing the rewards just to "balance" things with one player. If one player is simply better than the others, why does it matter what the source is? If DM favourtism is bad, then so is the same result at the table from one player finding a broken combination or min/maxing a character. [/QUOTE]
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