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Are powergamers a problem and do you allow them to play in your games?
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<blockquote data-quote="Warmaster Horus" data-source="post: 7329739" data-attributes="member: 6785438"><p>I agree. I remember feeling annoyed that <em>Sword Coasts Legends</em> played slide-whistle with their menageries of monsters so that a 10th level party was still on par with the same number of goblins they had been fighting at 1st level and that a 1st level party somehow had the chutzpah to duke it out with a beholder. Takes the starch out your sheets, if you know what I mean, and just doesn't feel right.</p><p></p><p>So I typically don't do that. This isn't to say that unique or limited-edition versions of lower level creatures don't wander into my games from time to time. I'm a big fan of reskinning and changing up abilities/weaknesses on creatures, too. Cries of, "What do you mean it used its' bonus action to disengage, orcs don't do that!" are followed by retorts of, "Well, apparently Skin Flenser Outriders do!" or "Trolls don't regenerate after taking fire damage!" are responded to by, "Usually that's correct, but Ember Trolls actually regenerate twice as much when exposed to raw flame."</p><p></p><p>I feel that characters should usually have a good feel for the monsters of their world, since being an adventurer means you've had some keen interest in such things in most cases and cultures would have rich information on how to deal with or survive their predation. But it's also a lot of fun to surprise players with an interesting change up that requires a new approach as they struggle to figure out how this new type works. Especially with powergamers... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7329739, member: 6785438"] I agree. I remember feeling annoyed that [I]Sword Coasts Legends[/I] played slide-whistle with their menageries of monsters so that a 10th level party was still on par with the same number of goblins they had been fighting at 1st level and that a 1st level party somehow had the chutzpah to duke it out with a beholder. Takes the starch out your sheets, if you know what I mean, and just doesn't feel right. So I typically don't do that. This isn't to say that unique or limited-edition versions of lower level creatures don't wander into my games from time to time. I'm a big fan of reskinning and changing up abilities/weaknesses on creatures, too. Cries of, "What do you mean it used its' bonus action to disengage, orcs don't do that!" are followed by retorts of, "Well, apparently Skin Flenser Outriders do!" or "Trolls don't regenerate after taking fire damage!" are responded to by, "Usually that's correct, but Ember Trolls actually regenerate twice as much when exposed to raw flame." I feel that characters should usually have a good feel for the monsters of their world, since being an adventurer means you've had some keen interest in such things in most cases and cultures would have rich information on how to deal with or survive their predation. But it's also a lot of fun to surprise players with an interesting change up that requires a new approach as they struggle to figure out how this new type works. Especially with powergamers... :) [/QUOTE]
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