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Are PrC's too powerful?
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<blockquote data-quote="Bendris Noulg" data-source="post: 859507" data-attributes="member: 6398"><p><strong>Re: Re: Are PrC's too powerful?</strong></p><p></p><p>Nah... Not all are too powerful (for Core Standards, that is). As for there being too many, that's a matter of perception. If there's some kind of compulsive need to use every Prestige Class available, then yes, far too many for very little reason. On the flip side, for DMs that have the time to review, consider and select what Prestige Classes they use or don't use, than there aren't too many (and possibly even impossible for there to be too many).</p><p></p><p>And this is coming from someone that usually doesn't even look at published Prestige Classes just on the "campaign defining" principle alone.</p><p></p><p>One thing that needs to be kept in mind is that the Prestige Class starts at a higher level. If the Prestige Class can be obtained at 7th Level, than the 1st Level benefit gained should be suitable for a 7th level character. This is where combinations become dangerous to game balance, since the abilities of these Prestige Classes are naturally more potent than the abilities gained from multiclassing with Core Classes.</p><p></p><p>Optimally, I'd follow MC's guidelines for Prestige Class design. Very on the money, and I'd not consider anything not designed under those guidelines.</p><p></p><p>I wouldn't care for this solution. For instance, I have an organization in my campaign called The Madoni Free Legions, a highly-organized and structured Mercenary Company. When you progress from "recruit/soldier" to "member/brother", you gain the Madoni Legionnaire Prestige Class.</p><p></p><p>There are other Prestige Classes available within the Legions: Legion Standard Bearer, Legion Scout, Sorcerous-Commander, Legion Field Marshal, and Legion Captain. Each of these has one prereq in common: The 1st Level ability gained by the Madoni Legionnaire.</p><p></p><p>(And to touch on my earlier comments concerning multiple Prestige Classes, these were designed with stacking in-mind, functioning in different conditions and/or towards different methods.)</p><p></p><p>Other such progressions can exist as well; e.g., I have three groups of arcane casters that specialize in Shadow Magic: The Daelori Shadow Sister, the N'Gimba Shadow Hunters, and the Shadow Weavers of Mong, each gaining an ability called Shadow Casting. Shadow Casting is a prerequisite for an Epic Prestige Class called the Shadow Master of Aedon.</p><p></p><p>So, I understand your theory, but I also see a number of ways that this would cut-off creative Prestige Class evolution.</p><p></p><p>The plain and simple fact is that the final say regarding mechanics and balance within a game is the DM (DMG, page 9). If a Prestige Class (or a combination of Prestige Classes) is too powerful and will threaten the fun and enjoyment of the game, than the DM simply needs to say "no".</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 859507, member: 6398"] [b]Re: Re: Are PrC's too powerful?[/b] Nah... Not all are too powerful (for Core Standards, that is). As for there being too many, that's a matter of perception. If there's some kind of compulsive need to use every Prestige Class available, then yes, far too many for very little reason. On the flip side, for DMs that have the time to review, consider and select what Prestige Classes they use or don't use, than there aren't too many (and possibly even impossible for there to be too many). And this is coming from someone that usually doesn't even look at published Prestige Classes just on the "campaign defining" principle alone. One thing that needs to be kept in mind is that the Prestige Class starts at a higher level. If the Prestige Class can be obtained at 7th Level, than the 1st Level benefit gained should be suitable for a 7th level character. This is where combinations become dangerous to game balance, since the abilities of these Prestige Classes are naturally more potent than the abilities gained from multiclassing with Core Classes. Optimally, I'd follow MC's guidelines for Prestige Class design. Very on the money, and I'd not consider anything not designed under those guidelines. I wouldn't care for this solution. For instance, I have an organization in my campaign called The Madoni Free Legions, a highly-organized and structured Mercenary Company. When you progress from "recruit/soldier" to "member/brother", you gain the Madoni Legionnaire Prestige Class. There are other Prestige Classes available within the Legions: Legion Standard Bearer, Legion Scout, Sorcerous-Commander, Legion Field Marshal, and Legion Captain. Each of these has one prereq in common: The 1st Level ability gained by the Madoni Legionnaire. (And to touch on my earlier comments concerning multiple Prestige Classes, these were designed with stacking in-mind, functioning in different conditions and/or towards different methods.) Other such progressions can exist as well; e.g., I have three groups of arcane casters that specialize in Shadow Magic: The Daelori Shadow Sister, the N'Gimba Shadow Hunters, and the Shadow Weavers of Mong, each gaining an ability called Shadow Casting. Shadow Casting is a prerequisite for an Epic Prestige Class called the Shadow Master of Aedon. So, I understand your theory, but I also see a number of ways that this would cut-off creative Prestige Class evolution. The plain and simple fact is that the final say regarding mechanics and balance within a game is the DM (DMG, page 9). If a Prestige Class (or a combination of Prestige Classes) is too powerful and will threaten the fun and enjoyment of the game, than the DM simply needs to say "no". [/QUOTE]
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