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Are PrC's too powerful?
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<blockquote data-quote="Felon" data-source="post: 860099" data-attributes="member: 8158"><p>Hey, spells make the world go 'round. But that spellacting is all bound up in an all-or-nothing package, which as I was saying is where the problem with spellcasting PrC's come in. Either they lose spellcasting levels or they don't. The former is counter-productive to a wiz-oriented PrC, while the latter makes it look OTT. It's a tricky thing to balance.</p><p></p><p>If the contention is that spellcasting is such a powerful ability that it validates giving a class the worst HP, BAB, the fewest-possible skill points, almost no access weapon/armor, and on top of all that should be the class's sole feature, then again I point out the discrepency between arcane and divine casters. Why only apply that principle towards the arcane? Clerics & druids get along pretty well in the aforementioned areas, and as a result they have the collateral to apply for lots of nice PrC features. </p><p></p><p>In previous editions divine spellcasting played second fiddle to arcane. Not so in 3e. Divine magic now weighs in almost pound-for-pound, and indeed has many major advantages over arcane (shouldn't really be necessary to enumerate them, should it?). All one can say that arcane has going for it is "well, arcane casters have access to this spell or that spell" (which is a game that can easily be played both ways).</p><p></p><p></p><p></p><p>Hmm. Sounds like behavioralism vs. humanism. Are players innately good at heart, or a bunch of munchkin cheeseballs? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Safest bet is to say that people choose PrC's for all sorts of reasons. I've seen PrC's attract interest just because it had a cool picture (and, conversely, more than a few crummy pictures have been the cause of kneejerk page-flipping).</p></blockquote><p></p>
[QUOTE="Felon, post: 860099, member: 8158"] Hey, spells make the world go 'round. But that spellacting is all bound up in an all-or-nothing package, which as I was saying is where the problem with spellcasting PrC's come in. Either they lose spellcasting levels or they don't. The former is counter-productive to a wiz-oriented PrC, while the latter makes it look OTT. It's a tricky thing to balance. If the contention is that spellcasting is such a powerful ability that it validates giving a class the worst HP, BAB, the fewest-possible skill points, almost no access weapon/armor, and on top of all that should be the class's sole feature, then again I point out the discrepency between arcane and divine casters. Why only apply that principle towards the arcane? Clerics & druids get along pretty well in the aforementioned areas, and as a result they have the collateral to apply for lots of nice PrC features. In previous editions divine spellcasting played second fiddle to arcane. Not so in 3e. Divine magic now weighs in almost pound-for-pound, and indeed has many major advantages over arcane (shouldn't really be necessary to enumerate them, should it?). All one can say that arcane has going for it is "well, arcane casters have access to this spell or that spell" (which is a game that can easily be played both ways). Hmm. Sounds like behavioralism vs. humanism. Are players innately good at heart, or a bunch of munchkin cheeseballs? :) Safest bet is to say that people choose PrC's for all sorts of reasons. I've seen PrC's attract interest just because it had a cool picture (and, conversely, more than a few crummy pictures have been the cause of kneejerk page-flipping). [/QUOTE]
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