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Are Prestige Classes Really Necessary?
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<blockquote data-quote="Desdichado" data-source="post: 87974" data-attributes="member: 2205"><p>As some have pointed out, there's a big difference in complaining about the <em>concept</em> of prestige classes and complaining about the <em>implementation</em> of prestige classes. I think the implementation, as has been said many times here, is somewhat poor, for the most part. However, the <em>concept</em> of prestige classes is great. As a player, it gives me some neat concept I can develop towards. As a DM it does the same, and also gives me themed NPCs, and a great way to customize my campaign with little work.</p><p></p><p>However, making prestige classes as a proliferation of core classes is a mistake, in my book. For one thing, as has been mentioned here many times, the relatively simple method of prestige classes has been implemented poorly: making these classes core would likely be even worse. Also, I like the idea that these specialist organizations or concepts aren't ones that you jump right into. How can you be a lasher (as an example) without first mastering more basic fighting methods? How can you be a Fatespinner without first understanding the basics of magic?</p><p></p><p>Frankly, I've always agreed with RangerWickett's idea that we need <em>fewer</em> core classes, not more, although I'd prefer to see Rogue, Fighter, Mage, Cleric as the basic archetypes. Make them all as flexible as the fighter and you'd be good to go, assuming you had <em>good</em> prestige classes you could later join to develop into a more focused concept.</p><p></p><p>And in the best of all worlds, as someone else pointed out too, I'd like to see an option for d20 without classes at all. Then, of course, there wouldn't be a need for prestige classes, and you could get maximum flexibility out of the system.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 87974, member: 2205"] As some have pointed out, there's a big difference in complaining about the [i]concept[/i] of prestige classes and complaining about the [i]implementation[/i] of prestige classes. I think the implementation, as has been said many times here, is somewhat poor, for the most part. However, the [i]concept[/i] of prestige classes is great. As a player, it gives me some neat concept I can develop towards. As a DM it does the same, and also gives me themed NPCs, and a great way to customize my campaign with little work. However, making prestige classes as a proliferation of core classes is a mistake, in my book. For one thing, as has been mentioned here many times, the relatively simple method of prestige classes has been implemented poorly: making these classes core would likely be even worse. Also, I like the idea that these specialist organizations or concepts aren't ones that you jump right into. How can you be a lasher (as an example) without first mastering more basic fighting methods? How can you be a Fatespinner without first understanding the basics of magic? Frankly, I've always agreed with RangerWickett's idea that we need [i]fewer[/i] core classes, not more, although I'd prefer to see Rogue, Fighter, Mage, Cleric as the basic archetypes. Make them all as flexible as the fighter and you'd be good to go, assuming you had [i]good[/i] prestige classes you could later join to develop into a more focused concept. And in the best of all worlds, as someone else pointed out too, I'd like to see an option for d20 without classes at all. Then, of course, there wouldn't be a need for prestige classes, and you could get maximum flexibility out of the system. [/QUOTE]
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