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General Tabletop Discussion
*TTRPGs General
Are Prestige Classes Really Necessary?
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<blockquote data-quote="WaterRabbit" data-source="post: 88424" data-attributes="member: 2445"><p><strong>Oriental Adventures Martial Arts Styles</strong></p><p></p><p>IMHO, the implementation of martial arts styles makes more sense than the current proliferation of prestige classes. This idea of styles is easily extended to more than martial arts situations. Basically, a style is a grouping of related skills and feats. If a character takes all of them, then they get a benefit.</p><p></p><p> </p><p></p><p>Actually, as I wrote before, the problem with prestige classes is that they really only work for NPCs. Most of them just don't fit into an adventuring party where you have to face a variety of challenges. </p><p></p><p> </p><p></p><p>I seems to me that you just look at a prestige class as a way to get more abilities. Show me how any of these are not either totally munchkin or just lame. They make good NPC characters.</p><p></p><p>A prestige class should encourage a character to focus, but not become so narrow that they can't handle a wide variety of situations. The prestige class should also mesh with the style of the base classes. Finally, it should be a tough player decision to take up a prestige class -- there should be role playing decisions associated with entering into one (like some have mentioned tying them to organizations). Otherwise, they are just pointless.</p><p></p><p>I have yet to see a player even ask to take a prestige class much less play one. The ones presented so far are generally considered either lame or so powerful at one narrow aspect of the game that the character is sidelined when a different situation comes up the other nine out of ten times.</p><p></p><p>IMHO, the game would have been much better without them.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 88424, member: 2445"] [b]Oriental Adventures Martial Arts Styles[/b] IMHO, the implementation of martial arts styles makes more sense than the current proliferation of prestige classes. This idea of styles is easily extended to more than martial arts situations. Basically, a style is a grouping of related skills and feats. If a character takes all of them, then they get a benefit. Actually, as I wrote before, the problem with prestige classes is that they really only work for NPCs. Most of them just don't fit into an adventuring party where you have to face a variety of challenges. I seems to me that you just look at a prestige class as a way to get more abilities. Show me how any of these are not either totally munchkin or just lame. They make good NPC characters. A prestige class should encourage a character to focus, but not become so narrow that they can't handle a wide variety of situations. The prestige class should also mesh with the style of the base classes. Finally, it should be a tough player decision to take up a prestige class -- there should be role playing decisions associated with entering into one (like some have mentioned tying them to organizations). Otherwise, they are just pointless. I have yet to see a player even ask to take a prestige class much less play one. The ones presented so far are generally considered either lame or so powerful at one narrow aspect of the game that the character is sidelined when a different situation comes up the other nine out of ten times. IMHO, the game would have been much better without them. [/QUOTE]
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