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General Tabletop Discussion
*Pathfinder & Starfinder
Are prestige classes still viable?
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 5009635" data-attributes="member: 1068"><p><strong>ok</strong></p><p></p><p>I'll concede it is a bit like the dual classing in 1E, but we thought that was pretty wierd even back then!</p><p></p><p>And it's well established that the D&D magic systems involves preparing spells that you forget when you cast. That's an esoteric characteristic of the way magic works in D&D. It seems a stretch to claim that feats should work the same way -- they often don't even represent magical ability.</p><p></p><p>I think that in the narrow case of a Mystery Cult allowing the retraining of a feat as part of a mind-altering, drug-addled, initiation might make sense. But, the vast majority of prestige classes aren't mystery cults that demand one forgo one's previous life and knowledge.</p><p></p><p>I don't know, I just find it too jarring if sam the sorcerer has a Fey Heritage one week, but the next week he trades it away because he's decided that he'd be more powerful with bloodline of fire or something. In my experience, this always amounts to either powergaming at the expense of character concept, usually because someone is more interested in having the perfect build than in making connections in the game world. </p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 5009635, member: 1068"] [b]ok[/b] I'll concede it is a bit like the dual classing in 1E, but we thought that was pretty wierd even back then! And it's well established that the D&D magic systems involves preparing spells that you forget when you cast. That's an esoteric characteristic of the way magic works in D&D. It seems a stretch to claim that feats should work the same way -- they often don't even represent magical ability. I think that in the narrow case of a Mystery Cult allowing the retraining of a feat as part of a mind-altering, drug-addled, initiation might make sense. But, the vast majority of prestige classes aren't mystery cults that demand one forgo one's previous life and knowledge. I don't know, I just find it too jarring if sam the sorcerer has a Fey Heritage one week, but the next week he trades it away because he's decided that he'd be more powerful with bloodline of fire or something. In my experience, this always amounts to either powergaming at the expense of character concept, usually because someone is more interested in having the perfect build than in making connections in the game world. Ken [/QUOTE]
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Are prestige classes still viable?
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