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General Tabletop Discussion
*Dungeons & Dragons
Are proficiency swaps too strong for some races?
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<blockquote data-quote="Sword of Spirit" data-source="post: 8129873" data-attributes="member: 6677017"><p>Hmm. Yeah, if it's a one for one for each weapon proficiency, that's too much for me. I'd go with treating all weapon proficiencies or all armor proficiencies as worth a single swap if you're converting to tools. So you could trade those 4 weapons for 4 different weapons or a single tool, and you could trade that armor for two weapons or a single tool.</p><p></p><p>With that restriction it would <em>still </em>be a beneficial trade regardless of whether you are (as I prefer) letting them trade out proficiencies that are redundant with class features (mountain dwarf fighter), or (which I'm not so keen on) that aren't useful for your class (weapons on most mountain dwarf wizards).</p><p></p><p>Being able to pick up a ton of extra tool proficiencies like that is kind of absurd to me. I'm a dwarf fighter and I get vehicles (land) and an extra one of those dwarfy artisan tools listed in the race entry: awesome--I want the game to work like that. I'm a dwarf fighter, and I also am trained in all 4 of the dwarfy artisan tool proficiencies plus thieves' tools, navigator's tools, and viol (and that's before the 2 background freebies): kinda ridiculous. I'm a dwarf sorcerer and I start the game with 9 tool proficiencies (8 of them chosen from the entire list): actual problem.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8129873, member: 6677017"] Hmm. Yeah, if it's a one for one for each weapon proficiency, that's too much for me. I'd go with treating all weapon proficiencies or all armor proficiencies as worth a single swap if you're converting to tools. So you could trade those 4 weapons for 4 different weapons or a single tool, and you could trade that armor for two weapons or a single tool. With that restriction it would [I]still [/I]be a beneficial trade regardless of whether you are (as I prefer) letting them trade out proficiencies that are redundant with class features (mountain dwarf fighter), or (which I'm not so keen on) that aren't useful for your class (weapons on most mountain dwarf wizards). Being able to pick up a ton of extra tool proficiencies like that is kind of absurd to me. I'm a dwarf fighter and I get vehicles (land) and an extra one of those dwarfy artisan tools listed in the race entry: awesome--I want the game to work like that. I'm a dwarf fighter, and I also am trained in all 4 of the dwarfy artisan tool proficiencies plus thieves' tools, navigator's tools, and viol (and that's before the 2 background freebies): kinda ridiculous. I'm a dwarf sorcerer and I start the game with 9 tool proficiencies (8 of them chosen from the entire list): actual problem. [/QUOTE]
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Are proficiency swaps too strong for some races?
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